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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Thu

Jan 27
2005

08:02

[Cel] A bright idea?

Jefferson wrote:

> Andrew Janssen wrote:
> 
> 
>>Kaeir might find such a system useful; the Islands and Tirmaeir are 
>>close enough to be linked by such a system.
>>
>>As a rule of thumb, according to a website about heliographs that I 
>>found, every inch of mirror diameter gives you ten miles of range. A 
>>ten-inch mirror would be large enough to signal across the channels 
>>separating the islands from each other and the mainland.
> 
> 
> I think you'll find that those mirrors are _parabolic_ mirrors, which Qaiyore 
> doesn't have the technology to make.  I believe flat mirrors give you about 
> 100 yards per inch diameter under ideal conditions, and the best (less than 
> flat) mirrors available on Qaiyore would be worse.

As far as I am able to determine from the website that I got the 
information from, the mirrors are flat, rather than parabolic.

> Also, taking the world's curvature into account, each of your observers and 
> mirrors would need to be a minimum of 1380 feet above sea level.

Where on earth do you get that figure from?

Andrew

> Jefferson
> http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
> 
> 
> 
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