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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Thu

Jan 27
2005

08:11

[Cel] A bright idea?

Well, I guess the way I see it, if Byzantium could do it with 9th 
Century technology, Sedonia can do it. I also think that we shouldn't 
automatically assume that lenses haven't been invented yet, or clear 
glass, for that matter.

Andrew

Ibrahim wrote:

> Really, even using a simple morse-code style flash/no flash communication?
> 
> Perhaps simple warning bonfires then... :(
> 
> Ibrahim
> 
> 
>>-----Original Message-----
>>From: bounces@phoenyx.net [mailto:bounces@phoenyx.net] On Behalf Of
>>Jefferson
>>Sent: Thursday, January 27, 2005 3:52 PM
>>To: celandra@phoenyx.net
>>Subject: Re: [Cel] A bright idea?
>>
>>Andrew Janssen wrote:
>>
>>
>>>Kaeir might find such a system useful; the Islands and Tirmaeir are
>>>close enough to be linked by such a system.
>>>
>>>As a rule of thumb, according to a website about heliographs that I
>>>found, every inch of mirror diameter gives you ten miles of range. A
>>>ten-inch mirror would be large enough to signal across the channels
>>>separating the islands from each other and the mainland.
>>
>>I think you'll find that those mirrors are _parabolic_ mirrors, which
>>Qaiyore
>>doesn't have the technology to make.  I believe flat mirrors give you
>>about
>>100 yards per inch diameter under ideal conditions, and the best (less
>>than
>>flat) mirrors available on Qaiyore would be worse.
>>
>>Also, taking the world's curvature into account, each of your observers
>>and
>>mirrors would need to be a minimum of 1380 feet above sea level.
>>
>>Jefferson
>>http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
>>
>>
>>
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