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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Thu

Jan 27
2005

08:59



Wikify

[Cel] A bright idea?

Andrew Janssen wrote:

> When I thought of a Cedonian heliograph/beacon network, I wasn't 
> envisioning it as transmitting terribly complex messages . . . my 
> thought was that it would be used to send simple messages like, "The 
> peasants are revolting," or "The Ice Demons are coming!" one way, and 
> "Reinforcements have been sent" or "General, you are relieved of 
> command," the other way.

Ah.  Since you were talking about horse messengers I thought you were talking 
about a _communications_ system.  A _signaling_ system is a different matter. 
  A system to send up to six set messages would be fairly easy to set up, 
though still rather expensive.  With each additional possible message the 
system increases in complexity and cost, probably exponentially.  I doubt that 
Cedonia could build a system to handle more than 24 messages.  Would the 
government consider that enough for the expense involved?

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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