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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JasonHeaps
Jason Heaps

Fri

Feb 4
2005

16:21

[Cel] [Site] Exquaestio Update

I am hurt.  No statement on his relationship with Miracradsa.  
 
Jason Heaps

Jefferson  wrote:
Andrew Janssen wrote:

> It might be more accurate to say that Demerhaze has allied herself to 
> Feroze for the moment--Demerhaze, like the moons, is changeable.

I'd rather not get into the motivations of the gods. A general statement 
about attitude won't become outdated as quickly.

> It 
> would also be more accurate to describe Coron's attitude as neutral due 
> to a fundamental disagreement on the reincarnation of souls,

As I see things, for the moment Feroze has yielded on all issues of 
significance to Coron. Since Feroze has agreed not to cause problems, Coron 
has in turn agreed not to interfere with Exquaestio's magical practices. In 
the page I've changed the description from "positive" to "cooperative."

Note that neutral deities _do_ interfere with espiri magic, just not as badly 
as hostile deities.

> while 
> Lucia's negativity towards Feroze is largely a result of the fact that 
> her sister, Demerhaze, is allied with Feroze--the two tend to take 
> opposite positions on most issues.

Well, that isn't the only problem. Among other things, in Celandra Feroze is 
on the side of Change (Chaos) and Lucia is on the Stability (Order). Though 
neither _want_ a war, both can see they are on a collision course. They're 
hoping that something will come up to permit them to settle their differences 
without a war.

> As far as magic goes, we hashed out the nature of rohain magic pretty 
> well some months ago, so no issues there, at least as far as the 
> permitted effects go. For espiri magic, there might be an issue with 
> using the Nuntus gleam to cause emotions in another;

I don't think I'm familiar with this. What's the issue?

> and the Portus 
> gleam should possibly be amended to reflect the Celandran prohibition on 
> time-affecting magics. Although, having said that, it occurs to me that 
> preservation spells, depending on how they work, might in fact be an 
> exception to that.

I can add, "This does not permit time travel" easily enough if you think it's 
needed. I was thinking more on the lines of haste, slow, and stasis for time 
effects. I also tend to think more in terms of "space-time" than separate 
"space" and "time" so I automatically put the two down together.

> As far as formatting goes, it looks just fine to me, no wonkiness of any 
> kind.

Good to know. Thanks.

> Having read your stuff reminds me that I've been meaning to write 
> something about the Torphani and what they believe. So far as I know, 
> the only thing that's been stated to date is that the Torphani consider 
> their Emperor to be a divine avatar--beyond that, nothing's been said.

With Millat Shanar in the north and Exquaestio in the south, I've been 
thinking that it would fit the pattern for another new religion to have 
recently appeared in the east (in Torphan). From what I can tell, something 
of a Buddhist nature might be appropriate for Torphan.

(Actually, I've sort of been assuming that Millat Shanar and Equaestio aren't 
the only new religions in the area. They're just the most successful, and 
have been absorbing other divergent beliefs. The new religion in Torphan 
would be just as successful.)

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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