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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Thu

Feb 24
2005

23:25



Wikify

[Cel] [RULES] Juuso -- Need GM Decision on Technology

ibrahim wrote:
> Also, what about the technology of the Vraal?  Did they arrive without 
> any of their own indigenous technology?  If they did bring technology 
> from their homeworld, what was it like, and is it transferable to other 
> Qaiyorean societies (and has it been transferred at all?).

Technology from another part of Dreaming is usually not transferrable,
certainly not advanced technology, since advanced technology so often
means heavy reliance on the local magical/physical conditions. Most
will-based magic is transferrable, barring that it's usually harder
to perform on Celandra. Some of authority-based magic is also directly
usable. But some (the "localised" part of it) is totally unusable.

> This is potentially a wilcard in terms of technological development, as 
> it represents a society not indigenous to Celandra as a whole. 

There are other Dreaming-based people on Celandra besides the Vraal.
And no, they haven't had much impact technologically, either.

juuso
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