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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Tue

Mar 1
2005

05:50

[Cel] Results for 1452

Juha Vesanto wrote:
> Hi
> 
> Here are the action results for 1452. I'll update the
> fudge points stuff this week... err... promise...

> ---+++ Action 5: The Pantheon
> 
> *Resolution:* Diff = Normal (0) + Dice (--00) + Extras (extra: -1) = -3 
> Severe failure
> 

Boy, the dice gods *really* seem to hate this action.

> 
> ---+ Actions for Sedonia
> 
> 
> ---+++ Action 1: Building the Spy Network
> 
> *Resolution:* Diff = Hard (-1) + Dice (0-00) + Extras (double: +1) = -1 
> Failure
> 
> *Dice:* 1 fp
> 
>     * Insert 'deep cover' agents: 0
>     * Hire analysts: -1
>     * Develop counter-espionage: 0
>     * "Special Projects": 0
> 
> *Results:* Secret service (Hard: +2,+1,+2,+1,x,x)
> 
> *Interpretation:*

Yet again, Minister Ghere is stymied by the fact that all his recruits 
want to be field agents, and none of them want to do the vital but 
necessary work of analyzing collected data. In addition, two of his best 
prospects have suddenly decided to go into business for themselves, 
working on something they call a "printing press".

> ---+++ Action 2: Renovation and Repair, Part 2
> 
> *Resolution:* Diff = Normal (0) + Dice (-+0+) + Extras () = +1 Success
> 
> *Dice:*
> 
>     * Surveying: -1
>     * Grading: +1
>     * Paving: 0
>     * Bridge Building: +1
> 
> *Results:*
> 
> *Interpretation:*

(BTW, Juuso, you do realize this was a strategic action, yes?)

While there are some initial errors in surveying, they prove not to be 
serious enough to derail the work. The grading and filling of washouts 
proceeds quickly, as does the replacement of dilapidated bridges. Some 
hostility is generated with the locals, however, when the engineers try 
to reclaim paving stones from farmers' fieldstone walls.

> ---+++ Action 3: Making an Imprint (movable type)
> 
> *Resolution:* Diff = Normal (0) + Dice (+00-) + Extras () = 0 Mixed results
> 
> Note: I decided on 'Normal' difficulity, because I felt that all the
> right conditions exist in Sedonia already. Still, making this a success
> only means the work of basically one Guttenberg. It will be years and
> years yet before this will have any significant impact on the
> economy. On the other hand, the box will then be open...
> 
> *Dice:* 3 fp
> 
>     * Building a press: +1
>     * Finding the right materials for ink: 0
>     * Finding the right materials for type: 0
>     * Finding financial backing: -1
> 
> *Results:* (Normal: 0,x,x)
> 
> *Interpretation:* A clever press device is constructed, and
> first attempts at the materials are begun. However, these efforts
> are costly, and the inventors are starting to run out of money.
> 

Davor Viridis and Raden Tomasros, as might be expected from engineering 
students, quickly develop a working printing press. However, they have 
trouble finding the right alloy to use for typemetal, and they also have 
some trouble finding an ink of the correct viscosity. In addition, they 
have not had much luck in finding investors. Both young men have already 
invested most of their own funds into the project and are reluctant to 
ask their respective parents for more money. The University has not been 
terribly supportive, taking a "wait and see" approach.

However, there may be light on the horizon: an alchemy student, Lecon 
Ronirros, has joined them on the project, and may be able to help with 
the materials problem. Davor and Raden also plan to try persuading the 
Order of Lucia and the Ministry of Special Projects to invest in their 
invention.

Andrew
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