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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Sun

Mar 6
2005

00:27

[Cel] [Rules] Exquaestio Growth

Overall, I have to say that Exquaestio is stronger than it's ever been
and getting stronger.

(Expansion:) Exquaestio has a membership of 20 thousand, in, excluding
Sedonia and Torphan, a population of 17 million. It's greatest
pentration is in Junder, where membership is still less than 1 in 500.
Though still poor, missionary work is a priority, and it is nowhere
close to reaching its limit of potential followers. Competition varies a
great deal. They have no real competition for those looking for
something different, but are not really capable of going head to head
against the established religions. However, they also have good
relations with many religions.

(Conversion:) Exquaestio has a number of things going for it. First,
there's its record of steady growth over the past decade and a half
(1445: +6 success). It has made some mis-steps in terms of the services
it offers (1448: -4 to organize independent Junder being the most
obvious), but most of its accomplishments have been successful (1448:
Aid to Cormenaera, 1451: Mage Licenses). In some areas it's teachings
have generated annoyance in the powers that be, but it has yet to go
beyond the law in its services. It has been particularly successful in
doing things to make its magic known (1446: Chairs in Exquaestio Magic,
1447: spectacular magical summoning). Most recently it's proved its
willingness to risk its priests in the battles against the Ice Demons.

(Suppression:) Exquaestio is not formally suppressed anywhere, and the
established religions have been ineffective in working against
Exquaestio's spread.

The above comments leave out Sedonia and Torphan. In both cases I feel
the positive and negative factors of those areas balance out. Their high
populations (a positive) are balanced by the negatives of an extremely
different culture (Torphan), or an effective and generally hostile
religion (Sedonia). Membership in those areas are new and minimal and
growth can be expected to be limited (in terms of the parent societies)
for the current phase of growth. In the case of Torphan I also expect to
split off a "Western Exquaestio Church" once membership in Torphan grows
past the 1,000 mark.

Juuso, at one point I believe you placed Exquaestio's growth modifier at
+3. With the developments of the past growth period I feel it wouldn't
be unreasonable to increase it to +4.

Jefferson (Exquaestio)
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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