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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sun

Mar 6
2005

08:20

[Cel] [Rules] Exquaestio Growth

Jefferson wrote:
> Ibrahim wrote:
> 
>>Jefferson wrote:
>>
>>
>>>(Suppression:) Exquaestio is not formally suppressed anywhere, and the
>>>established religions have been ineffective in working against
>>>Exquaestio's spread.
>>
>>I suspect that if the Exquaestio ever became active in Kaeir, formal 
>>suppression would follow, given the political elements of Exquaestio.  
>>The temptation for the Senate would be too strong (and the benefits of 
>>opposing such a move too small for the non-Millati senators), and the 
>>suspicion the Information Secretariat would have towards the Exquaestio 
>>would make suppression unavoidable.
> 
> 
> We'll see.  A lot could happen before 1467, when Exquaestio is scheduled to 
> expand into Kaeir, and suppression might be difficult considering Kaeir's 
> Religious Tolerance (+2).  Frankly, though, the possibility is one reason why 
> Exquaestio hasn't expanded into Kaeir yet.  They're neither strong enough nor 
> welcome enough to make it worthwhile.
> 
> Sedonia is another matter however.  With their Religious Tolerance (+0) 
> suppression wouldn't be difficult if they decided to do so.  (Exquaestio was 
> active in Vizinia when it reunited with Sedonia, and thus became active in 
> Sedonia sort of by accident.)  Of course, by the end of 1453 they'll still 
> have less than 25 members throughout Sedonia.  Andrew, anything you'ld like 
> for me to do concerning reporting the number of members Exqaestio has in Sedonia?

Well, any Exquaestio members are likely to be in Vizinia. From the 
Sedonian perspective, 25 people out of 21,000,000 is nothing to get 
worked up about. At that size, any suppression is likely to be haphazard 
and local, if it occurs at all, because there are too few Quaestae to 
attract much attention. Once there are about a thousand or so, then the 
hammer will start to fall.

Penetrating Sedonia is going to be very difficult, for any religion. 
Sedonians tolerate the practice of some other religions, because they 
recognize the general futility of forcing conversions on those who 
*really* don't want to convert. However, adherents of faiths other than 
the Sedonian Church often find themselves persecuted, sometimes subtly, 
sometimes blatantly. There are restrictions on their ability to hold 
public office or government employment; on the times and locations they 
can hold services; and in the current Sedonian state, non-Church members 
are denied the right to vote. The most important restriction is the ban 
on prosletizing, street preaching, and missionizing. As a result of the 
ban, non-Church faiths are generally restricted to minority ethnic 
communities.

First-offense punishment for violating the ban is a ten-imperial fine or 
ten days in jail. After that, the punishments become progressively more 
severe--the first offense is 'free', after that, things get very nasty, 
very fast.  Generally, Sedonians prefer to deport foreign missionaries 
rather than execute or imprison them; however, persistent reoffenders(4 
or 5 prior convictions) have been executed. Native Sedonians who promote 
foreign religions are usually executed on the third offense.

Certain religions are subject to a zero-tolerance policy: this category 
includes all of the dark pantheon. Sedonians found worshipping those 
gods are subject to summary execution within 24 hours of arrest.

Andrew


> Jefferson (Exquaestio)
> http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
> 
> 
> 
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