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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Tue

Mar 8
2005

06:21

[Cel] [World] Meridians

I thought it was the destruction of the Avaeran island chain about 20 
years ago game-time.

Jason Heaps wrote:

>Gezor and Celpalar two thousand years ago were trading with each other.  What finally closed the trade routes was the destruction of Gezor by the toad people.  So it may be because of magic.  it may not, but I dought that shipping has back slide that much.  Both Celpalar and Mir while had times of trouble but did not loss that much technology.  Also both are islands nations so ships are important to them.
> 
>Jason Heaps
>
>
>Andrew Janssen  wrote:
>ibrahim wrote:
>  
>
>>Ibrahim wrote:
>>
>>
>>    
>>
>>>Andrew Janssen wrote:
>>>
>>>
>>>
>>>
>>>      
>>>
>>>>This map suggests some interesting things. First, the Elyrian continent
>>>>extends towards the poles more than is shown. Second, the Elyrian
>>>>continent wraps around the globe enough that you could reach it by
>>>>sailing northwest from Hisaria, as well as northeast from Celpalar.
>>>>
>>>>
>>>>
>>>>
>>>>        
>>>>
>>>Thats about 4000 miles though, enough for a sailing ship of the current 
>>>Qaiyorean or Elyrian technology levels to traverse the ocean separating 
>>>the two continents?
>>>
>>>
>>>
>>>      
>>>
>>Sorry, not clear enough. I mean that it is about 4000 miles or so to 
>>travel by sea from Qaiyore to Elyria. Given the technological levels of 
>>both continents, it is probably too far to safely traverse the distance 
>>(with the exception of ships wildly blown off course).
>>    
>>
>
>It's 3100 miles or so from Celpalar to the Isle of Fire, and 5100 miles 
>to Reyceylan.
>
>Andrew
>
>  
>
>>Ibrahim
>>
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