This idea came to me in the shower this morning. What do you think of it? Andrew * * * * * Vampires on Celandra are not like the vampires of Earth's fiction. They have reflections, they can survive exposure to sunlight(although they don't enjoy it), many of them quite like garlic, they don't change their shapes, they don't have fangs, they don't have to sleep in coffins, and they aren't always undead. However, they do drink blood in small quantities, they are repelled by certain holy symbols, and they are *very* difficult to kill. Celandran vampires are people who have made a bargain with Maracor or a similar Being. In exchange for agreeing to serve the aims of the God, the bargainer receives perpetual youth and becomes a vampire. There is, of course, a catch to the arrangement. If the vampire simply goes about his or her ordinary business, he or she will cease to outwardly age, appearing at the age at which the bargain was made. However, the spell works by draining life force from other parts of the body in order to maintain cosmetic youth. At about the age of sixty-five, if the vampire does nothing to prevent it, everything fails at once, and he or she dies, rising as a zombie under Maracor's control. Most vampires take steps to prevent that final collapse. When Celandran vampires drink blood from a victim, they are establishing a link with the unfortunate victim's life-force. The vampire can choose to drain the victim's life in one fell swoop, or he or she can maintain the link, even at a distance, and drain the life from the victim slowly and gradually. Dumb or greedy vampires take the first option; smart vampires take the second. A victim being slowly drained will appear to be suffering from a slow wasting disease. Celandran vampires can maintain many such links, and the more links a vampire has, the less likely it is that he or she will be detected. The vampire may also break links before a victim has been totally drained, in which case the victim will gradually recover in health. Ordinarily, a vampire who has linked to many victims draws just enough energy from them to maintain the spell that maintains his or her unnatural youth. However, when injured, a vampire can increase the rate of drain in order to heal nearly instantly. This allows the vampire to survive otherwise fatal injuries, as long as he or she still has linked victims to draw life from. Healing a fatal wound requires drawing all the remaining life from a victim at once, and in such cases the unfortunate person suddenly collapses for no apparent reason. The only sure way of killing a vampire instantly and permanently is to smash its skull to paste. At about the age of 100 or so, the Celandran vampire awakes one day to find that he is no longer breathing and his heart has stopped. Maracor's bargain grants youth, not life. The rate at which the vampire siphons the energy of others increases, and it as at this point that the vampire becomes a true undead; sunlight becomes unpleasant, and he or she must begin to hunt. He or she no longer requires blood to establish a link with a victim, prolonged physical contact will suffice. While the links to slowly draining victims keep the vampire's soul in his body and allow him to animate his own body, he now needs to completely drain a victim of life every other night in order to maintain his normal human appearance. Failing to do so causes the vampire's body to age and decay until his or her appearance matches chronological age, and eventually leads to the vampire falling into a coma-like state. Vampires can exist in this state for centuries, until someone gets close enough to grab and drain. Human vampires are rare on Celandra: the ceremony for making the necessary bargain with Maracor is hard to find and requires certain rare items. Also, the Order of Coron is relentless in hunting down and destroying any and all necromancers, vampires, and other undead. Goblin vampires are much more common than human vampires, but there are still relatively few of them. In the Ice Demon hordes, their greatest champions enact Maracor's Bargain and then form links with several hundred of the normal goblins. In battle, the initial wave of attacking Ice Demons is made up of these nearly unkillable champions: there may be only a thousand goblins in that first wave, but each one has to be killed a hundred times or more. ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


