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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sat

Mar 26
2005

20:35



Wikify

[Cel] [RULES] Juuso -- Need GM Decision on Technology

Jefferson wrote:
> Juha Vesanto wrote:
> 
>>Jefferson wrote:
>>
>>
>>>Andrew and I are suffering from a fundamental disagreement on the level of 
>>>technology on Qaiyore.  I've posted the relevent pages from _Aria_ on the 
>>>website so that we can all be looking at the same information.  The difference 
>>>seems to lie in what the advanced metallurgic technological base constitutes. 



>>
>>I hope this clarified things. If not, ask for more.
> 
> 
> Yep.  I was judging things much lower, at around 1100 Europe.  Instead, 
> things are closer to 1400 Europe.  On my tech rating system (see above) 
> that's a major difference (2.8 to 3.8).  Which means that clear glass is 
> available (though spectacles have not been invented) along with double 
> entry bookkeeping and positional mathematics.  What about spinning wheels, 
> mathematical symbology, and mechanical clocks?

No wonder we disagreed so much--you were thinking Early Medieval, and I 
was thinking Late Medieval/Early Renaissance.

I suspect mathematical symbology might be as high as early algebra, 
especially for Mir, Torphan, and Sedonia(being the three cultures that 
are large enough or advanced enough to have universities). I'd say 
spinning wheels almost certainly exist. As for mechanical clocks, I've 
done some rooting in the archives, and before he vanished, the old 
Tanimbar player spent a few actions on a group called the Technomancy. 
They seem to have been experimenting on clockwork, but since he 
vanished, nothing ever came of it.

Andrew

> Jefferson
> http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
> 
> 
> 
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