Jefferson wrote: > And put us all on the same page for discussion purposes. I have my own > tech scale, which can be found at > http://www.picotech.net/~jeff_wilson63/rpg/devrate.htm Nice. Although the progression, especially on the magic/psion/etc. scales on the medium-to-high levels is too rigid for my taste. I mean, there are so many alternate paths with things that are totally up to GM definition... >>Building and construction: dependent on the culture, from 10 to 20, >>but mostly upto 13. Most fantastical buildings constructed with the aid >>of magic. > > > OK, basically 13, but with magical improvements allowing 20 in some cases? Yes. > Yep. I was judging things much lower, at around 1100 Europe. Instead, > things are closer to 1400 Europe. On my tech rating system (see above) > that's a major difference (2.8 to 3.8). Which means that clear glass is > available (though spectacles have not been invented) along with double > entry bookkeeping and positional mathematics. What about spinning wheels, > mathematical symbology, and mechanical clocks? Clear glass: yes. Double entry bookkeeping: well, perhaps in the more advanced merchant guilds. I mean, this is a process, not a technology. Positional math: yes. Spinning wheel: yes. Mathematical symbols: yes. Mechanical clocks: I'd say Andrew is right about this. Some trials, but water clocks etc. are still far more reliable. juuso ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.


