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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Wed

Mar 30
2005

06:33

[Cel] Actions results for 1453

Before we start writing results for this turn, I'd like to get buy in on 
some facts about the war.  The following are suggestions.

General Comments: The year was marked by bad luck.  Communications went 
astray, weather turned foul or fair at the worst possible times, and the 
Demons showed an uncanny knack for ambushing allied scouts while their own 
scouts got through.  However, the various magic users agreed that very 
little magic was involved, most of this was "ordinary" bad luck.  The one 
exception were the storms in the southern MidSea.  Those were due to magic, 
and several Parglugi priests of Marmdal died simply lessening their 
effects.  (A circle of Mirrish sorcerers eventually joined with the priests 
of Marmdal to end the storms, but only after their worst damage had been 
done.)  Also, by the end of the year, all four armies had noticed the 
ability of the 36 rohain Signifers, Paladins, and Champions to keep their 
troops intact.  The rohain Foresense gift warned of ambushes, 
reinforcements, and even supply delays.  Warned by Foresense, those rohain 
in command positions (which was all them by the end of the year) were also 
able to react much more quickly than regular commanders to changes in 
tactics on both sides.  The magic of the espiri was also helpful in healing 
and warning and the like, but it was rohain Foresense which kept 
Exquaestio's losses minimal.

Army of the West (Parglug):  The Legion arrived later than expected and no 
help was forthcoming from Tanimbar and very little from Junder.  Burcancy 
troops were badly mauled.  When the Legion finally took the field they were 
able to hold against the Demons before winter closed down campaigning on 
both sides.

Army of the Southeast (Celoa):  They discovered that demons did have a 
supply chain.  Unfortunately, they also discovered that the demons 
"missing" from the front lines were guarding that supply chain.  They also 
discovered that the demons have actually set up communities in conquered 
territory to produce food for their front-line troops.  The result was a 
stalemate of raid and counter-raid across eastern Videssia.

East-Central Army (Videss):  Communications ran astray and the East-Central 
Army never managed to join up with either the Southeast or Northeast 
Armies.  Nevertheless, they were probably the most successful of the four 
armies, inflicting severe casualties by striking against the flank of the 
Demon front-runners.  At the end of the year they hold the mouth of the Imbros.

Army of the Northeast (Tana):  While the Free Cities sent some troops to 
aid Tana, there weren't nearly enough of them, and the year's storms kept 
the majority on Orasaren instead of being transported up the Imbros.  The 
Tana plan to inflict maximum possible casualties as far south of the Imbros 
as possible while falling back was generally successful.  Unfortunately, 
the campaigning season ended with the Demons firmly in control of both 
sides of the Imbros (with the East-Central army perched on their flank). 
Tana's only satisfaction was that they had salvaged or burned all supplies 
and shelter before the Demons managed to take possession.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/



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