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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Wed

Mar 30
2005

07:07

[Cel] Actions results for 1453

Jefferson wrote:
> Before we start writing results for this turn, I'd like to get buy in on 
> some facts about the war.  The following are suggestions.
> 
> General Comments: The year was marked by bad luck.  Communications went 
> astray, weather turned foul or fair at the worst possible times, and the 
> Demons showed an uncanny knack for ambushing allied scouts while their own 
> scouts got through.  However, the various magic users agreed that very 
> little magic was involved, most of this was "ordinary" bad luck.  The one 
> exception were the storms in the southern MidSea.  Those were due to magic, 
> and several Parglugi priests of Marmdal died simply lessening their 
> effects.  (A circle of Mirrish sorcerers eventually joined with the priests 
> of Marmdal to end the storms, but only after their worst damage had been 
> done.)  Also, by the end of the year, all four armies had noticed the 
> ability of the 36 rohain Signifers, Paladins, and Champions to keep their 
> troops intact.  The rohain Foresense gift warned of ambushes, 
> reinforcements, and even supply delays.  Warned by Foresense, those rohain 
> in command positions (which was all them by the end of the year) were also 
> able to react much more quickly than regular commanders to changes in 
> tactics on both sides.  The magic of the espiri was also helpful in healing 
> and warning and the like, but it was rohain Foresense which kept 
> Exquaestio's losses minimal.

How many Rohain are with the Western Army? I think you make out the 
Rohain to be too powerful. My understanding was that Foresense was 
limited to the Rohain's personal future, and only short-term prediction 
of the most probable future(of course, the probability can be near 
unity). So, predicting ambushes seems very reasonable, as does the 
ability to stay alive in combat, but the other things just seem too much.

When we were discussing Foresense before, I had thought that Foresense 
works by collating sensory details that the Rohain may or may not 
consciously sense, and then warning the Rohain that something unpleasant 
is probably about to happen to them.

> Army of the West (Parglug):  The Legion arrived later than expected and no 
> help was forthcoming from Tanimbar and very little from Junder.  Burcancy 
> troops were badly mauled.  When the Legion finally took the field they were 
> able to hold against the Demons before winter closed down campaigning on 
> both sides.

I'm working on my own response to the actions. It'll be up soon, tonight 
yet, I hope. In summary, the Legion lost about 1800 men, mostly 
veterans, over half their siege equipment, all the horses for its 
integral cavalry squadron, and had another 600 men on the sick list. 
Legate Martros refused to undertake any offensive action until his 
injured were out of hospital. He did, however, direct the Legion in the 
construction of defensive works around Aseria.

See the response when I post it.

Andrew

> Army of the Southeast (Celoa):  They discovered that demons did have a 
> supply chain.  Unfortunately, they also discovered that the demons 
> "missing" from the front lines were guarding that supply chain.  They also 
> discovered that the demons have actually set up communities in conquered 
> territory to produce food for their front-line troops.  The result was a 
> stalemate of raid and counter-raid across eastern Videssia.
> 
> East-Central Army (Videss):  Communications ran astray and the East-Central 
> Army never managed to join up with either the Southeast or Northeast 
> Armies.  Nevertheless, they were probably the most successful of the four 
> armies, inflicting severe casualties by striking against the flank of the 
> Demon front-runners.  At the end of the year they hold the mouth of the Imbros.
> 
> Army of the Northeast (Tana):  While the Free Cities sent some troops to 
> aid Tana, there weren't nearly enough of them, and the year's storms kept 
> the majority on Orasaren instead of being transported up the Imbros.  The 
> Tana plan to inflict maximum possible casualties as far south of the Imbros 
> as possible while falling back was generally successful.  Unfortunately, 
> the campaigning season ended with the Demons firmly in control of both 
> sides of the Imbros (with the East-Central army perched on their flank). 
> Tana's only satisfaction was that they had salvaged or burned all supplies 
> and shelter before the Demons managed to take possession.
> 
> Jefferson
> http://www.picotech.net/~jeff_wilson63/rpg/
> 
> 
> 
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