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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Sat

Apr 2
2005

19:33

[Cel] [RULES] Juuso -- Need GM Decision on Technology

Ibrahim wrote:
> Are we assuming that all of Qaiyore is following the same pattern of 
> technological development?

Definetly not.

> What might happen if say the Milakanuri discovered a means to counter or 
> negate magic or magical spells? 

Sorry, but htat just doesn't happen. It sounds to me the same
as "someone discovers a means to negate technology".

> Technological change does not need to be major to have major effects.  

True. But this is exactly why I like to deal with history
and technology in story-telling manner, rather than according to
a strict set of rules.

juuso
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