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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Sat

Apr 2
2005

19:39

[Cel] [RULES] Juuso -- Need GM Decision on Technology

Jefferson wrote:
> What sort of arcane paths do you see?

Just about ANYthing. Do you happen to have the first Aria book?
There's a section on magic, which lists possible magical effects
(well, they call them "temper aspects", but that's Aria for you...):
anchor, build, chain, delay, contagious, diminish, extend,
imbed, invited, maintain, mechanism, overpower, removed,
sophistication, widen, ... there are others. I'm not going to
describe them, but essentially they are different kinds of
properties which allow magic to be varied / developed in
various ways. And for ANY given system of magic, ANY of these
effects can be easy, hard or impossible. And I'm not taking
any magic fundamentals into account at all (spirit/energy/matter,
elements, time-space, etc.).

juuso
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