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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Sun

Apr 3
2005

10:05



Wikify

[Cel] Year 1454 begins

Juha Vesanto wrote:

>Andrew Janssen wrote:
>  
>
>>So, has 1454 started yet?
>>    
>>
>
>Now it has.
>
>---+ Events for 1453
>
>*Tana [-6]:* The Ice Demons cross the Imbros river
>with heavey casualities, but overwhelm the defenders on
>the other side of the river and then cut like a cannon
>bolt through a cottage. The destruction is formidable, but
>it is concentrated along a direct route towards northern Tana.
>
>*Zelkor [-4]:* The horrible monsters in the sea plague
>the Gulf of Gomel, and the coastal areas of Zelkor in
>particular. The unnatural storms have ended (partly thanks
>to the joint efforts of Mir and Burcancy Weather Mages), but
>at worst times every tenth ship -- be it small or big
>-- is attacked, and only few of even the biggest ships
>manages to escape from such attacks. The harbor of Zelkor
>practically closes down, and the Zelkor economy takes
>a terrible blow.
>
>*Taltheran [+3]:* A peace agreement is negotiated between the
>major factions of the civil war. The agreement effectively
>transforms the former Kingdom into a union of city-states.
>It reaffirms the privileges of the Talthrean Wizards,
>formalizes the conduit of trade and travel between major
>cities, greatly diminishes the powers of the King (making
>him mostly a figure-head), while giving each city (or
>effectively, the local Merchant Guild) almost total
>freedom in arranging local matter. There is no agreement
>on unified army. Each city is responsible for its own
>defence, but may request aid from the others at a certain cost.
>Military actions against other cities are strictly forbidden,
>and incur a penalty cost, as determined by the Taltheran
>Trade Council, where each of the cities, and the wizards,
>have their representatives.
>  
>
Hmm... I am sure Kaeir will be relieved, and concerned, at greater 
stability in Taltheran.

It will complicate the position of its proxy army  in Saltrim (well, 
partly a proxy - no one really controls Basiluddin).

Though, given that the Merchant Houses in Kaeir will be demanding 
considerable political reform in Kaeir this year, many would be very 
happy to establish sound relations with the Taltheran Trade Council, 
given their mutual interest in profit.

Ibrahim



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