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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Mon

Apr 4
2005

23:54

[Cel] Actions results for 1453

ibrahim wrote:

> What I'm thinking of is a goblin shaman/priest using divinely granted 
> magic not to brainwash per say, but magically persuade select 
> individuals (who are ethically on the knife-edge already, been light and 
> dark, and simply require a nudge in one direction) into their 
> "ideological camp".

I see this as quite possible.  As a teaching tool, the espiri can 
(potentially, they can't do it right now) plant "memories."  Even if the 
subject realizes that the memories are false, they are still _there._

More subtle effects are also possible.  For example, when Feroze manifested 
in Lowfells he used some aspect of his authority over Discovery to not only 
prevent people from learning his name, but also keep them from realizing 
there was anything unusual about not learning his name.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/


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