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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Sun

Apr 10
2005

16:36

[Cel] Kaeir action submission for 1453

Action 1-3:    Great Council of the Republic of Kaeir.
Weight:      Triple.
Description: 

Anger over the Ranger debacle, the loss of a third of the Tirmaeiri 
Rangers, and two squadrons of the Republican Fleet creates a crisis in 
the Kaeirean government.  The Houses of the Republic, some 400 strong, 
call for the Republican Council to convene (the last time it was 
convened was during the Republican Revolution).  The existence of a 
proxy Kaeirean army in faraway Taltheran adds further fuel to the fire.

The Houses are unhappy with how the Senate, and Consul Jafaarsan in 
particular, has handled state affairs.  A demand is made for the 
reformation of how the state is organised, and a return to the original 
goal of the Republic, the protection and promotion of trade.  It is only 
Jafaarsan's successes in Tirmaeir, Rimrivertown and his moderation of 
state policies that saves him from immediate impeachment and possible 
conviction.  Finally, the absence of any kind of magical defence for the 
Republic also has greatly disturbed the Houses.

The Great Council of the Republic is the final source of all executive 
authority in the Republic, and all decisions made by the Great Council 
are binding and final, and only able to overturned by the Great 
Council.  The Houses of the Republic, the Guildmagisters of the major 
Guilds, the Commanders of the Guard, the Fleet, the Tirmaeiri Rangers, 
and the heads of the various government ministries will attend.

Before the Great Council is held, it is clear what many of the Houses want:

- To renew the Houses' commitment to the Republic through the signing of 
a written constitution, the Compact of the Republic.
- To formalise in the Compact document the organisation of the State.
- To formalise the non-religious nature of the State, and forbid State 
sponsorship or involvement in religion.
- To appoint a new Consul more attuned to the commercial interests of 
the Houses.
- To strengthen both the Senate, so that it may act as a check on the 
powers of the Consul.
- To decide upon a new makeup of members for the Senate, and elect a new 
Senate after that.
- To appoint Karl van Kahshaar to the new position of Inquisitor of the 
Republic, separate from Senate, charged with defending the Republic 
against the external threats of espionage and subversion, and from the 
internal threats of treason, corruption, conspiracy and the abuse of 
power, including the power to try individuals for treason (noble 
individuals though would be tried before the Senate).  Van Kahshaar 
would thereafter no longer be a Senator, but the Inquisitor of the 
Republic (though still possessing the right to sit in on the Senate).
- To reform the Information Secretariat, transforming it into the Office 
of the Inquisitor.
- To charge the Office of the Inquisitor with addressing the problem of 
the Republic's lack of magical defences.
- To review the state of Republican defences, and call for the raising 
at least 7 new divisions.
- To limit membership of the Great Council to those Houses in attendance 
at either the 1st or 2nd convening of the Great Council, and to the 
major Guilds.  The names of these Houses are recorded in the Green Book, 
and a House's name may only be added if an absolute majority of the 
Great Council vote as such.

Difficulty:  Hard (government reform).
Key Elements:  Great Council of the Republic.
Factors:
+ Anger amongst the houses at the lack of focus on trade.
++++ Anger at the Ranger catastrophe.
++++ Anger at the loss of two squadrons of ships.
++++ Anger at the lack of magical defences.
- Supporters of Lord-Consul Sanus Jafaarsan.

Questions:
- The Great Council should be fairly straight forward, as a majority 
consensus is probably in existence.  The difficulty will be in the 
election of a new Senate, though a moderate majority committed to trade 
are expected to be elected.
- What will be the Grand Council's decision on magic?  Many republicans 
are opposed to magic for ideological reasons, and many Houses are 
Millati, and potentially opposed to magic.
- What impact will the Millati Keeper's 10 Points have on the 
development of a new "magic policy"?
- What will the Grand Council decide regarding Basiluddin and the Tal 
Legion?  Many would rather not discuss it, others would not want to give 
up the "March" that southern Saltrim would provide.
- Will the convening of the Grand Council (and its decisions) have an 
impact on relations with its neighbours?

Fudge points:  2

Action 4:  Withdrawal of Basiluddin and the Tal Legion to the southern 
borderlands.
Weight:  Normal.
Description:

Osric Basiluddin, one time Commander of the Kaeirean Guard and leader of 
the Republic, is forced to leave Saltrim, knowing that staying could 
cost him his life.  If he does not leave, the kind of pressure that the 
rest of newly at peace Taltheran will bring to bear on the republican 
Saltrim Conclave (see 1449) could destroy it.  The other Taltherani 
cities would quickly move against Saltrim if the founder of the Republic 
of Kaeir remained their military commander.

Surrendering the banners of the Tal Legion to the Saltrim Conclave, 
Basiluddin quietly leaves Saltrim city, and the troops of the Tal Legion 
in Saltrim city also depart.

So, in order to protect himself, the Tal Legion and the Saltrim 
Conclave, he orders a withdrawal from Saltrim proper by the Tal Legion, 
pulling back to the Legion's main camp in the southern borderlands.  The 
camp, located half-way on the route from Saltrim city to Crownsbane 
Keep, was first established when the Tal  Legion annexed the lawless 
counties of the southern Taltherani borderland on behalf of the Saltrim 
Conclave (see 1448).  Since then, order has been maintained by the Tal 
Legion, half of whom had been permanently located in the camp on the 
Saltrim-Crownsbane road. 

Basiluddin renames the Tal Legion the "Legion of the March", declares 
the southern borderlands to be part of the "Saltrimi Protectorate of the 
Marchlands" which the Legion of the March will henceforth defend on 
behalf of Saltrim, resigns from his position as commander of the Legion, 
and turns command over his lieutenant, Captain  Masgrix Ollnor 
(originally from Saltrim).  With the Legion having maintained control of 
the southern borderlands since 1448, and with the Legion still receiving 
supplies from Crownsbane Keep, Basilludin's 11th hour maneuvre appears 
highly effective. 

Basiluddin's last action is to inform his lieutenant that he has tired 
of soldiery, and intends to return to the Republic to lead a more.... 
stable life.

Difficulty:  Normal (the hard working having been done in previous years).
Key Elements:  Lord Osric Basiluddin, the Tal Legion, Saltrim Conclave.
Factors:
+ The Tal Legion under Basiluddin bolstered the defences of Saltrim 
during the civil war.
+ Saltrim is already republican, so they are reasonably friendly with 
Basiluddin.
+ Saltrim is relieved to get Basiludidn out of their hair.
+ The Tal Legion already controlled the southern borderlands (no 
conquest required).
+ The new Legion commander is a Saltrimi, and the majority of the troops 
are Taltherani by birth (but all hardline republicans).
- The Saltrimi Protectorate of the Marchlands could be interpreted as an 
annexation.
- Basiluddin disappears.

Questions:
- How will all the parties concerned (Taltheran, Saltrim, Kaeir) react?
- Will this be cause enough for the other Taltherani cities to intervene 
in Saltrim affairs?
- Or will it be a marginal enough of a concern at the current time that 
the Taltherani cities ignore it for the time being?
- How will Kaeir react at Basiluddin's disappearance (after all, where 
the hell is he?)?

Fudge points:  4




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