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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Sun

Apr 24
2005

21:23

[Cel] Action results of 1454

Hi

The action results for year 1454 are on the web page. And below.
Much better luck this time around. On the other hand: a total
of 26 fudge points were used, so...

---+ Vraa'al

---+++ Action 1-2: Treason of the High Lord

*Resolution:* Diff = Very hard (-2) + Dice (0-++) + Extras (double: +1, 
success in actions 3-4: +2) = +2 Success

*Dice:*

    * Reaction of the people: 0
    * Reaction of the High Lord: -1
    * Society stability: +1
    * Society integrity: +1

*Results:* Success

The High Lord rejects the Authority of the Council. While there
is some support for him among the Great Families, and slightly
more among the common people, mostly he is left without any
significant support. The threat of a civil war is quickly
forgotten.

---+++ Action 3-4: Investigation of the archives

*Resolution:* Diff = Normal (0) + Dice (-+++) + Extras (double: +1) = +3 
Great success

*Dice:*

    * Access to the personal records: -1
    * Access to the archives: +1
    * Incremenating evidence: +1
    * Luck: +1

*Results:*

The High Lord's personal records are hidden (or perhaps destroyed), but
from the archieves of the Council, a lot of material is acquired, for
example accounts of the transactions with Burcancy and Mir during
the crisis, how the High Lord persistently rejected any other than
the blood vengeance way of settling things.

---+ Sedonia

---+++ Action 1: Mobilize the Reserve

*Resolution:* Diff = Normal (0) + Dice (+0+-) + Extras () = +1 Success

*Dice:* fp=2

     * Sending out the call-up notice: +1
     * Response to call-up by reservists: 0
     * Rearming of reservists: +1
     * Refresher training for reservists: -1

*Results:* Success

---+++ Action 2: Marching Through Tanimbar

*Resolution:* Diff = Hard (-1) + Dice (++0-) + Extras () = 0 Mixed results

*Dice:* fp=4

     * Legions Marching to Aseria: +1
     * Cavalry Riding to Aseria:  +1
     * II Legion's reinforcements Marching to Aseria: 0
     * Preventing Straggling & Looting: -1

*Results:*

---+++ Action 3: Building the Spy Network

*Resolution:* Diff = Hard (-1) + Dice (-+++) + Extras () = +1 Success

*Dice:*

    * Insert 'deep cover' agents: -1
    * Hire analysts: +1
    * Develop counter-espionage: +1
    * "Special Projects": +1

*Results:*  (Hard: +2,+1,+2,+1,+1,x)

One deep cover agent in Mir in uncovered.

---+++ Action 4: Making an Imprint

*Resolution:* Diff = Normal (0) + Dice (+00+) + Extras () = +2 Success

*Dice:* fp=3

    * Finding a better ink: +1
    * Tweaking the press design for efficiency: 0
    * Government printing jobs: 0
    * Securing other printing jobs: +1

*Results:*  Imprint (Normal: 0,+2,+2): final result = +1 Success

---+ Exquaestio

---+++ Action 1-3: The Third Demon War

*Resolution:* Diff = Normal (0) + Dice (---+) + Extras (Triple: +2) = 0 
Mixed results

*Dice:*

    * Casualties: -1
    * Reputation: -1
    * East: -1
    * West: +1

*Results:*

---+++ Action 4: Principality of Junder (3 of 3 1st)

*Resolution:* Diff = Normal (0) + Dice (0-0+) + Extras () = 0 Mixed results

*Dice:*

    * Executive: 0
    * Legislative: -1
    * Judicial: 0
    * Economic: +1

*Results:* (Normal: 0,x,x)

---+++ Action 5: Shared Authority

*Resolution:* Diff = Hard (-1) + Dice (++++ ++-0) + Extras (extra: -1) = 
+3 Great success

*Dice:* fp=6

    * Relationships: +1+1
    * Theory: +1+1
    * Practice: +1-1
    * Use: +1+0

*Results:*

---+ Mir

---+++ Action 1-2: The War

*Resolution:* Diff = Normal (0) + Dice (+-++) + Extras (double: +1) = +3 
Great success

*Dice:* fp=2

    * Positional advantages: +1
    * Weather mages: -1
    * Dragon: +1
    * Luck: +1

*Results:* The united forces in Parglug, with considerable
help from the dragon, crush the Ice Demons in a pitched battle
in southern Parglug. There were considerably less Ice Demons
than estimated.

---+++ Action 2: Searching Mir

*Resolution:* Diff = Hard (-1) + Dice (++0-) + Extras (double: +1) = +1 
Success

*Dice:* fp=3

    * Reaction of the interviewed: +1
    * Secrecy: +1
    * Interrogation: 0
    * Luck: -1

*Results:* A lower level secretary is found, who is part of the
Hand of Garr. He sent reports and schedules to an address in Unster,
but knows relatively little of what is going on. It is something
major, something that will "bring back their Lord" - but that's
what they always say... In addition, several agents of other
foreign agencies are uncovered.

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