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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Mon

Apr 25
2005

12:12



Wikify

[Cel] Action results of 1454 - problems with the Kaeir result

Juha,

 > "*Results:* The Great Council remains at first in good order, but 
when the decisions of the Council w.r.t Millati (no official position) 
and magic (no to magic), the   >  people of Kaeir march to the streets. 
Apparently the 10 Points has reached great popularity among the people. "

In reflection, the bit about the plebs protesting the lack of action 
regarding magic and the Millati cannot be really true.  The "Compact of 
the Republic" that I wrote a week or so ago was meant to be followed up 
by a short piece or two, but i haven't finished writing them. 
However.... : )

In the Compact of the Republic, the core document produced by this 
convention of the Great Council and a significant act of 
constitutionalism, two clauses specifically deal with magic and 
religion, in response to the "anti-magicalism" of hardline republican 
ideology and of the Millati faith, and to the privileged status of the 
Millati faith amongst the Great Houses.

Magic is considered lawful by merit of the fact that it becomes a key 
responsibility of the new Office of the Inquisitor:  clause 6.i.c - "The 
Office of the Inquisitor shall also be charged with ensuring the 
Republic possesses suitable, sufficient and appropriate otherworldly 
defences."  The previous ban had been de-facto, and rarely tested in 
law.  Clause 6.i.c. is blanket invitation to the Inquisitor to do 
whatever he wants to ensure there are sufficient State or civil "magical 
resources".

Indeed, Karl van Kahshaar has since the earliest days of the Republic 
installed magical defences in all the significant State buildings in the 
Republic, with the assistance of shamans of the Lady of the Isles.  
Given that Lord Karl has long disdained the Millati faith (perhaps 
because of his highly magical Ka'Shari heritage - i suspect his mother 
was some sort of minor weather sorcerer), has remained independent of 
the factional politics of the Senate, is untainted by any disastrous 
policies or decisions, has been known to have connections with magic 
users in the Republic, and is now the independent watchdog of the Consul 
and the Senate (not to mention being the Republic's spymaster 
extraordinaire), Lord Karl would be seen favourably by many people, both 
common and noble.

In regards to religion, clause 9 separates all official connections 
between the State and religion:  "9. No official of the Republic of 
Kaeir, be he high or low, may in his capacity as an official of the 
State, publically or otherwise sponsor or support any religious or 
spiritual organisation."  The days of political support and unofficial 
"special status" are over - especially when seen in the light of the 
fact that a majority of Lords in the Great Council are themselves 
Millati (devout or nominal), and voted with an even greater majority to 
approve the Compact - the Lords of the Great Houses being merchants 
first and foremost (stability and commerce taking priority over any mere 
prayer).

In that context, I don't see street marches (such things anyway would 
only happen in the politicised urban populations of Port Kaeir, 
Kahshaartown and New Tirmaeir, not the rural towns and villages) 
happening.  The issues of religion and magic have been clearly dealt 
with, even though some changes will take time.

----

Also...

At the close of the Great Council, the Great Houses elects the young 
Mayor of Port Kaeir, Lord Boris van Adin to the Consulship.  Head of the 
oldest island House (House Adin is said to predate even the piratic 
Mayoralty of Port Kaeir), a known upholder of the Green Lady's 
traditions (as well as being a nominal convert to the Millati faith), 
and a successful merchant, Lord van Adin represents the moderate 
majority that came to together in the Great Council.  Significantly, 
Lord van Adin is the first leader of the Republic that did not 
participate in the Revolution (being too young at the time - he was an 
adolescent growing up on his House's mountain estate during the Revolution).

More to come regarding good and bad developments in Kaeir....

Ibrahim







Juha Vesanto wrote:

>ibrahim wrote:
>  
>
>>Bugger.  I forgot to add something to the Kaeirean actions - basically, 
>>Basiluddin disappears from Saltrim so that he can attend the Great 
>>Council (so that he will not lose his seat in the Great Council.  There 
>>he has little impact on the Great Council, aside from affirming his 
>>membership of the Great Houses, and reassuring the old Basiluddinist 
>>faction that he is alive.
>>    
>>
>
>Ah, I was wondering what you had in mind for Basiluddin. Well, you can
>add that to the action description. It will not really change the
>results.
>
>juuso
>
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