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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Tue

Apr 26
2005

09:12

[Cel] Strategic Situation, End of 1454

Andrew Janssen wrote:

> It looks to me like the situation as it stands at the end of 1454 is 
> this: the Ice Demons attacking Parglug were defeated. Unfortunately, the 
> main Ice Demon attack was in Tana all along.
> 
> So, in 1455, the Allies are going to have to figure out how to get the 
> western army to Tana. They need to move about 70,000 men about 1,322 
> miles as the crow flies. Marching overland from southern Parglug to the 
> mouth of the Imbros will take between 81 and 163 days.

And may not be possible.  There must be some reason that there are no 
cities on the river running between Parglug and Junder, and either swamps 
or monsters would prevent the march.  Also, the men may be able to make the 
march, but supplies may not be able to make it to them through the winter 
snows.

> Sea transport, 
> assuming availability of sufficient hulls, will take 16 days (6 days' 
> march to Parmouth, 10 days from Parmouth to the Imbros. Unfortunately, 
> the Ice Demons have shown some ability to interdict sea transport.
> 
> Which raises the question: How many men can Annaeyana, the Floating 
> City, carry, and how fast can the city fly?

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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