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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sat

Apr 30
2005

10:19

[Cel] [World] Shapeshifters, etc.

Here're my notes on shapeshifters. This is a fairly rough outline.

* Celandran Shapeshifters: Humans who transform into animal forms. The 
animal and human forms must respect conservation of mass.

    * Lycanthropes: Persons who involuntarily change from human to 
animal form under the influence of certain lunar configurations. The 
lycanthrope may have voluntary control during other lunar 
configurations, and may be unable to change form at all in still other 
lunar configurations. Typically found in wilderness regions; possibly 
contaigious. Always take predatory forms.

    * Skinwalkers: Persons who use magic items, typically enchanted 
animal skins, to change from human to animal form. Usually tribal 
shamans from the far north or far south. Almost always take predatory 
forms. Skinwalkers may under certain circumstances become trapped in 
their animal form.

* Dreaming Shapeshifters: Non-humans who can transform into a multitude 
of different forms. Prolonged stay on Celandra will cause a gradual loss 
of shifting powers. 'Prolonged stay' can mean anything from years to 
centuries, but is at least a year and a day of uninterrupted residence 
on Celandra.

    * The Fae: Nearly all Fae have some power to affect their form. 
Sometimes, the change is merely illusory, as in the glamours of the 
Seelie and Unseelie Courts; othertimes, the change is real, as in the 
pookas and selkies.

   * The True Shifters: Servants of the goblin-god Ertoslator the Liar, 
True Shifters are amorphous blobs in their base state. They are capable 
of duplicating the form and functions of nearly any living thing, 
including humans if given sufficient time to observe their target. 
Utterly amoral, if not downright evil.

Andrew
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