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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Mon

May 2
2005

15:00

[Cel] Year 1455 begins

Ibrahim wrote:

> I would caution though how easy it would be to perceive a 
> demonspawn/shadowspawn.  One of the main elements of the bonding that 
> distinguishes it from plain possession is the great effort put into 
> disguising it.

It's not easy.  So far, the stories have identified a demonspawn by the 
magic it uses.  That is when magic far exceeds the normal limits, it's 
suspected there's a demonspawn at work.

Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/



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