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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JuhaVesanto
juuso

Mon

May 9
2005

19:44



Wikify

[Cel] Year 1455 begins

Jason Heaps wrote:
> It is one thing to make these statments about what a none player society does since 
> the society would still do something in certian events even if they are not being 
> played, but I strongly feel that once a society is being played we need to respect
> the players desions about their society, and not make these statements about what 
> their society does

Good point. It's great when players do suggest actions / events that 
happen inside other societies, because that usually enriches the story
quite a lot by introducing a new viewpoint. But when that happens, it 
must happen with the consent of the player of that society.

This is also valid in the case of the Empress, so if radgilsn so says,
their escape is prevented. But I'd recommend letting the event stand as 
it is, for several reasons: (1) the Empress and her heirs are integrally
part of the Sedonian society - as much or even more than of the Vraa'al, 
(2) the event "feels" natural, (3) it's not really something that 
Vraa'al do - it's something that happens to them, and (4) it's a damn 
great plot device inside Sedonia :)

juuso

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