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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Tue

May 17
2005

02:13



Wikify

[Cel] [Action] Sedonian Actions 1455

---++ Action 1: Building the Spy Network

Weight: Single, strategic

Description: This is a continuation of the work of previous years--no
radical changes in course. Hopefully, either this year or next year will 
be the last year for this strategic action, which will have been running 
for 13 years at the end of this year--exactly as long as Exquaestio's 
spent trying to build the Pantheon (only with rather better success).

One change does occur this year--Minister Ghere tries to recruit some of 
the Vraa'al & half-Vraa'al who left Arelcar with the Empress. His chance 
of succeeding in recruiting them is perhaps not that great--the ones who 
aren't inclined to immediately go to ground & hide are loyal to the 
Empress and her children. But, given the Vraa'al reputation, Ghere feels 
he must at least make an attempt at recruitment or be derelict in his 
duties.

Difficulty: Hard

Sub-parts:
    * Insert 'deep cover' agents
    * Hire analysts
    * Develop counter-espionage
    * Try to recruit from the Arelcar exiles

---++ Action 2: Persuade the Empress to step aside

Weight: Single

Description: The return of the Empress Yzara to Sedonia--in an election 
year!--throws Sedonia's politicians into an uproar. Most of them are old 
enough to remember Yzara when she first came to the throne as a 
teenager: a face and figure like a goddess', a mind like a steel trap, a 
will like iron, and a vocabulary like a sailor's, all wrapped around a 
driving determination to reconquering the Empire at all costs.

Quite frankly, most Sedonians today, nearly 60 years after Yzara took 
the throne, couldn't care less about reconquering the Empire. This 
includes all the peasants, most of the city-dwellers, and a majority of 
the nobles. The Empress' involuntary exile on Arelcar means that she did 
not experience the aftermath of the Sinari War, nor did she live through 
the long, drawn-out Civil War. In the opinion of many nobles, she's too 
out-of-touch and too set in her ways to remain as Empress. The fact 
that, if allowed to remain as Empress, one of Yzara's first acts would 
be the dissolution of the Regency Council is also driving Sedonia's leaders.

Therefore, the Count of Rochlyn, Prince Arden, Minister Raden Ghere, 
Minister Aldin Vellin, and the Dukes of Roth Mythysa and Tirroth meet 
privately with Empress Yzara in early 1455 to try and persuade her to 
abdicate in favor of her 30-year-old son, Prince Arden.

Difficulty: I'm going to call it as Normal, as I think the various 
factors on either side balance out. On the one hand, Yzara doesn't want 
to abdicate. On the other hand, she's *not* stupid and knows that 
there's very little she can do given that all the Legions answer to the 
Council. On the gripping hand, Yzara sees herself as a Sedonian patriot 
and wants to do what's best for Sedonia. The question is, what's best?

Sub-parts:
    * Peasant Reaction
    * City Reaction
    * Noble Reaction
    * Yzara's Reaction

---++ Action 3: Bobbing for Ice Demons

Weight: Single

Description: Given the attacks on King Villard and the suspiciously low 
number of Ice Demon casualties at the Ha'ash Et Uta, the Allies become 
convinced that there are Ice Demon & cult infiltrators in Burcancy. 
General Martros loans his legions and some of his priests to the 
Burcancy & Mir to use in patrolling the cities, while he commands the 
Selarian, Burcancy, and Parglug cavalry in their sweeps of the countryside.

The cavalry patrols escort priests of Coron, Lusia, Demerhaze, & 
Miracradsa on search-and-destroy missions seeking pockets of hidden Ice 
Demons in the Burcancy countryside. The cavalry is there for ordinary 
demon-killing; the priests are there in case of vampires or Demonspawn.

Difficulty: Hard

Fudge Points: 1

Sub-parts:
    * Finding Ice Demons
    * Finding Cultists
    * Eliminating Ice Demons & Cultists
    * Keeping Friendly Casualties Low

---++ Action 4: Hitting the Campaign Trail

Weight: Single

Description: 1455 is an election year for the Commoners' Circle. The 
Empress' return has upset the political balance of power, just as Prince 
Arden's arrival did. In the election, the Urban League is likely to 
maintain its hold on Sedonia's cities, but the rural areas that the 
Grangists control are seen as vulnerable by the Constitutional 
Monarchists, and the Imperial Loyalists. The ConMons and the ImpLoys 
find themselves battling for votes in the rural districts: 
right-centrists versus far-right-reactionaries.

Difficulty: Normal

Sub-parts:
    * The rural farmers
    * The urban poor
    * The urban tradesmen
    * The merchants

Note on resolution: A success represents an increased Constitutional 
Monarchist bloc in the Commoners' Circle; a failure represents an upset 
and take-over of power by the Imperial Loyalists.

Andrew
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