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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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IbrahimDughlasGa
ibrahim

Tue

Jun 7
2005

08:42

[Cel] The Consul and the Inquisitor discuss the Green College

Boris van Adin, the Consul of Kaeir, and Karl van Kahshaar, the 
Inquisitor of Kaeir, both new to their offices after the Great Council 
reforms of 1455, looked ar eacj other over a pile of reports.

"So, Karl, your report on the Green College seems good.  400 students in 
the first year, and a good sized faculty already."

"Well it is not quite as rosy as you suggest, but it is progressing 
well.  We have filled half the faculty chairs, and look to fill them all 
within the next two years.  The students are good, with a surprising 
number of talented students from slave or indentured backgrounds.  
However, we have been experiencing a 20% failure rate, of which half 
repeat and half have left the College.  I imagine that failure rate will 
progressively increase as the students move on to harder studies.  There 
was a slight problem though, briefly, with the fate of emancipated 
students who were unable to continue studying in the College.  It was 
solved by employing them in an administrative or maintenance capacity in 
the College, where they could complete the terms of their emancipation 
agreement."

The students undergo a four year program in elementary studies, studying 
the core components of Philosophy & Theology, Essence Studies, Authority 
Studies, Celandran Physics, Healing Arts and Defence Arts.  In the last 
two years of elementary studies they begin specialising in a number of 
areas.  Upon completion of their elementary studies, students will be 
known as adepts, and admissible to the advanced studies program where 
they continue their specialised studies.  Upon completion of the four 
years of graduate studies, the adept will be recognised as a magister of 
the magical arts, and entitled to use of the title magister.  Magisters 
can then continue on in the College in the faculty, in a teaching and 
research capacity.  This is the essential outline of the course of study 
that myself and Erhad have worked out.  Of course, we are still only in 
the first year, but this is what we are planning for.

The chairs that have been created are Philosophy & Theology, 
Elementalism, Essence Studies, Authority Studies, Celandran Physics, 
Healing Arts, Alchemy, Obeah, Astrology, Weather Arts, and Defence 
Arts.  As you know, Marlupin occupies the Chair of Philosophy and 
Theology and is responsible for a number of largely theoretical classes 
which i nevertheless think are important for providing the students with 
a broad perspective on things.  Elementalism is occupied by the 
Vice-Chancellor, Erhad von Celtelathi.  You would know him from his 
previous capacity as my advisor on native magicks - he is a noted 
Kaeirean shaman.  A reputable mage from Kahshaartown has occupied the 
Chair of Weather Arts, we Ka'Shari Creole in Kahshaartown have long 
maintained our weather magic.   Other Chairs have been occupied by 
reasonable sorcerers from within the Republic, though Authority Studies, 
Healing Arts, Alchemy, Obeah, and Defence Arts remain empty.  All of 
these are quite critical, so I am considering approaching a number of 
our neighbours to try to obtain suitable candidates from amongst them."

The Consul looked sideways at the Inquisitor, "Who, Karl?  Mir, 
Taltheran, Sedonia?  There are reasons to disagree with any of those 
three...."

"My good consul, of those three, Mir would be my first choice, simply 
because they are the least potentially dangerous of the three.  However, 
I am also looking further afield.  Our barbarian ally, the Panchayyah, 
have their own traditions of magic.  I am sending representatives to the 
shamans, there for one.  Other groups of sorcerers in the Midsea will 
also be contacted - a handsome salary and unrestricted research in 
exchange for teaching is an attractive drawcard.  Of course, it would be 
foolish not to seek assistance from those such as Mir, for they have 
unrivalled expertise.  I am even toying with the idea of entities such 
as the Eerith playing some role, if they would have it and if it would 
be practical.  At the end of the day, Van Adin, we are greatly lacking 
in magical resources.  Almost all we have in terms of magical resources 
has been committed to the Green College, and I suspect those that have 
avoided the College have associated themselves with Brotherhood of the 
Night, which is not a bad thing in itself.  We will need assistance from 
outside, and this I am endeavouring to obtain from a wide a range of 
sources as possible.

What I am looking at in the long-term is the College providing at least 
40 weather mages for the Fleet, and 200 war mages for the Guard.  In the 
private sphere, a weather mage on every Kaeirean merchant ship is 
another, though secondary goal, something that would require numbers in 
the hundreds though.  Such numbers though would take decades to reach, 
but it is a definite goal, and an attainable one at that.




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