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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JasonHeaps
Jason Heaps

Tue

Jun 28
2005

07:39



Wikify

[Cel] rhudyns actions for 1456

One thing to remember is that Axi. started to uses magic to create a "maze" under water so that people would have to pay a tole to go through the straight.  The toll being the form of highering their guids.
 
Jason Heaps

Andrew Janssen  wrote:
ibrahim wrote:

> Andrew Janssen wrote:
> 
> 
>>Andrew Janssen wrote:
>> 
>>
>>
>>>--- Juha Vesanto wrote:
>>>
>>>
>>> 
>>>
>>>
>>>>ibrahim wrote:
>>>>
>>>> 
>>>>
>>>>
>>>>>However, I imagine many Midsea countries wouldn't oppose Rhudyn 
>>>>>reclaiming the southern shore of the Straits - currently Aixelsydan
>>>>> 
>>>>>
>>>>>controls both and is able to restrict passage if it wants. I am
>>>>> 
>>>>>
>>>>
>>>>unsure 
>>>>
>>>> 
>>>>
>>>>
>>>>>if it charges a toll for passage - it probably does.
>>>>> 
>>>>>
>>>>
>>>>Oh yes.
>>>>
>>>>"See, this is our strait, and we invested heavily into that campaign
>>>>years ago, and surely we are justified to gather some interest on
>>>>all those expenses. So, unless you want our privateers to harass you
>>>>all
>>>>the way down to MiddleSea, you will pay this small price for the
>>>>King's 
>>>>protective flag. Or you can take your goodies and walk over the
>>>>mountains."
>>>> 
>>>>
>>>
>>>Actually, given the geography of the strait, the important thing is not
>>>so much that the Aixelsydani control both sides of the strait, it's
>>>that they control access to the pilots who know how to navigate through
>>>the strait due to their local knowledge of winds, tides, & reefs.
>>> 
>>>
>>
>>In addition to what I said above (which I wrote when I was on break at 
>>work), the Sedonian Navy maintains a base on the island of Tolmersa, 
>>just inside the inner mouth of the Straits of Anorurr. The ships based 
>>there are, in theory, for supressing piracy in the Straits; in practice, 
>>they patrol the approach to the Straits, rather than the Straits 
>>themselves. Most of Tolmersa has been converted into a maximum-security 
>>prison facility.
>>
>>The Straits are 400 miles long, 102 miles wide at the inner mouth, 85 
>>miles wide at the outer mouth, and ~47 miles wide at the two narrowest 
>>points. The Straits are fairly shallow, and both the inner and outer 
>>mouths are dangerously rocky due to submerged mountains (Measurements 
>>taken from my Campaign Cartographer map of Qaiyore).
>>
>>I don't know if Qaiyore has recognized the concept of "territorial 
>>waters", but the Straits of Anorurr are wide enough that I could see 
>>groups like Ka'Shari, Celpalar, and Kaeir disputing Aixelsydan's claims.
>> 
>>
> 
> 
> Given the Sedonian Naval base on Tolmersa, it might be likely that 
> Aixelsydan does not attempt to enforce a toll (i can't imagine that the 
> Aixelsydanese would want to miss the Sedonian fleet).

True, but the Sedonian Navy is a fraction of what it was in Imperial 
times, and there are only 8 to 10 ships on the Tolmersa station at any 
given time. They're mainly there to keep down piracy, and occasionally 
sortie through the Straits to slap down Razanian "freedom fighters" from 
Arisya(sp?) who get too aggressive in their fundraising practices. The 
Aixelsydanese tried to invade the island twice after the fall of the old 
Empire, and got their heads handed to them both times.

Andrew


> Ibrahim
> 
> 
> 
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