Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
AndrewJanssen
Andrew Janssen

Sat

Jul 9
2005

23:38

[Cel] Laws of Magic

I was rummaging in my filing cabinet, and found an old list that I'd 
taken off the internet a long, long time ago, a list of magical laws 
that someone complied. With the caveat that none of these necessarily 
apply to Celandra, here they are:

1st Law (Law of Continuity):
Magic/energy cannot be created or destroyed, but can be converted from 
one form to another.

2nd Law:
Magic/energy can be stored, channeled, or modified.

3rd Law:
Magic/energy is morally non-aligned, a force of nature, uncaring of the 
desires of Man.

1st Corollary to 3rd Law (Law of Intent):
Magic, black & white, is a matter of symbolism & intent. The purpose 
behind whatever activity, one's attitude towards the effect, determines 
the whole meaning behind the activity.

2nd Corollary to 3rd Law (Law of Imitation):
The real can be influenced through the similar. A difference which makes 
no difference is no difference. If one acts a part well enough, one 
becomes the part.

Law of Absorption:
All matter in the Universe absorbs emanations from all other matter.

Law of Association:
The closer two things are alike, the more one can be used to influence 
the other.

Law of Attraction:
Like attracts like.

Law of Cause & Effect:
For every action in the Universe, there is an equal & opposite reaction.

Law of Consequences:
Because you have free will, the outcome of whatever you do is your 
responsibility.

Law of Contagion:
Things once in contact with each other will continue to act upon each 
other even though they are at a distance from each other.

Law of Counterpart Free Will:
High mentalities and metaspirits also have free will, and so will 
probably not come to your aid unless you ask them very nicely.

Law of Dichotomy:
Dominance or Submission.

Law of Differences:
No two things are exactly alike, nor should they try to be.

Law of Dominion:
Sentients have the power to reshape reality with their minds, so 
therefore, reality is theirs to do with what they would.

Law of Experiences:
An entity is the sum of its experiences. In other words, you are what 
you eat.

Law of Free Will:
Every entity has absolute, pure freedom of choice, every minute of every 
day. In fact, they are never free from making decisions.

Law of Good & Evil:
Because everything that naturally occurs, occurs within the universal 
equation, everything has a reason for existence. Therefore, 'Good' and 
'Evil' are merely discrete values along a continuum (i.e. 'Good' and 
'Less Good'). Evil implies only those things from outside the continuum.

Law of Karma:
What goes around, comes around.

Law of Microcosm/Macrocosm:
As above, so below.

Law of Reality:
Reality is a function of Belief.

Law of Similarity:
If two things are alike, one can be used to affect the other.
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh