Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
AndrewJanssen
Andrew Janssen

Sun

Jul 10
2005

01:42

[Cel] Glyphica Arcana

Jefferson wrote:


>>What distinctions do you make with the verbs?
>>    * Tense
>>    * Completion (a/k/a perfection)
>>    * Aspect (single act, act-in-progress, habitual act, repeated act)
>>    * Mood (Indicative/Subjunctive/Negative/Imperative)
>>    * Evidentiality
>>    * Intransitive/Transitive/Reflexive
>>    * Static/Dynamic (describes a state/reports a change in state)
>>    * Deference between speaker & listener
> 
> 
> I'm playing around with these.  I'd like to use most of them but there's a 
> problem with the limited number of potential markers.
> 

Well, there's always the possibility of using color as a marker. It 
wouldn't be practical for a common language, but for an arcane language?

>>As an example, one Austronesian language has 4 past tenses and three 
>>future tenses, plus present tense, allowing them to describe events on a 
>>continuum of remote past, near past, yesterday, last night, this moment, 
>>immediate future, near future, remote future.
>>
>>Given that the Glyphica Arcana are tied to magic, I'd say there 
>>definitely needs to be a way of indicating imperative verb forms. 
>>Perhaps the symbols for the Ones of the Ephermera in certain positions?
> 
> 
> Definitely need an imperative marker.  Hopefully it will rather ornate.

Heh. I suspect that most spells would incorporate the Ones of Flowers, 
Cups, Lamps, & possibly ships somehow, with Flowers(Do!) and Lamps(Be!) 
the most common.

Are you familiar with the MAGE 2 MAGE spell system? A fellow named 
Robert M. Riemann developed it in the late 80s-early 90s, but he 
abandoned it around 1993. He created a Spell Description Language that 
described magic spells like computer programs (The author Rick Cook does 
something similar in his 'Wiz' series). There's a copy of what Riemann 
did at http://the-infinite.org/archive/Mage2Mage.txt , although he 
didn't quite finish the project. He never got around to extending the 
system past physical effects and into biological and psychic effects. 
Anyway, you might find it an interesting read.

Andrew
----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh