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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Sun

Jul 10
2005

22:43

[Cel] Post-War: Population

OK, 1456 has been completed, so I'd like to look at what the war did to 
population.  To make things a bit easier, let's consider what populations 
are going to be as of 1458, taking into account both events and normal 
population growth since the last update in 1448.

I feel maximum population growth due to reproduction should around 20%. 
That is, assuming all conditions are perfect, a population could produce 
enough children to offset death due to age and expand by as much as 20% 
between 1448 and 1458.  However, conditions aren't perfect anywhere on Qaiyore.

Major Gains:  Kaeir and Junder

Based on the past ten years Kaeir has now held Tirmaeir long enough for it 
to be fully integrated.  Tirmaeir is probably not as densely populated as 
the the islands, but has recovered from the wars.  Kaeir has also picked up 
refugees from Taltheran and Videssia.  An increase in population from 
634,000 to 800,000 doesn't seem unreasonable.

Junder had a bloodless revolution and combined populations of Free City 
colonists and southern barbarians in the new government.  Magic has become 
more common in the area than it was.  They lost some population in the 
Goblin War, but most of it was "surplus" and easily made up.  A population 
increase to 560,000 looks good (not quite doubling the old 310,000).

Major Losses:  Taltheran, Tana, Videssia

Taltheran suffered a major civil war and lost territory to both Kaeir and 
Mir.  Under the circumstances I see its population dropping from 1,200,000 
to 300,000.

Thanks to Exquaestio's effort Tana wasn't hit as badly as it might have 
been, but it was still badly mauled.  In addition to war casualties 
refugees fled in all directions, and they aren't likely to be coming back. 
  The collapse of the government meant losses due to starvation and disease 
as well.  I see Tana's population dropping to 1,000,000 from it's prior 
1,300,000.

Videssia can't get a break.  Two of its three sections were badly hit in 
the demon invasion.  However, those who have survived this century are used 
to wars and capable of hiding out and hitting back, so things aren't as bad 
as they might have been.  Celoa has also been integrating some of its 
western barbarians into the nation, and that population increase should be 
accounted for.  I see the population dropping from 620,000 to 500,000.

Special Cases: Mir, Parglug, Rhudyn, Sedonia

The rich lands of Yora'Tirmar would allow Mir to expand off the 
overpopulated island of Celamyr.  They likely also pick up some refugees 
from Tana.  I can see Mir's population increasing from 2,510,000 to 2,600,000.

Parglug was hit by the demons, but not badly.  I would say no population 
increase or decrease.

Rhudyn absorbed a number of refugees from Tana and may snip off a bit of 
the Territory claimed by Tana while they're at it.  I see an increase from 
210,000 to 250,000.  (Note, however, that we may wish to revise the 1448 
numbers based on the new history.)

Sedonia is building and repairing infrastructure and has recovered from its 
civil war.  They likely absorbed a number of refugees from Taltheran as 
well.  I can see their population increasing to 24,000,000.

Torphan is so little known that keeping the population as it is seems 
reasonable.

Minor Gains:

All other nations will have minor population gains.  Those nations with low 
population densities will grow more than those with high population densities.

Comments?

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/


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