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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Mon

Jul 11
2005

20:12



Wikify

[Cel] Partitioning Taltheran

--- Jefferson  wrote:

> Andrew Janssen wrote:
> > Jefferson wrote:
> >>Andrew Janssen wrote:
> >>
> >>>As you can see, in Proposal 1, Saltrim becomes a Free City under 
> >>>international administration, and Sedonia cedes a small corridor
> of land 
> >>>to Mir, while grabbing a big chunk of land to the south bank of
> the Tal, 
> >>>from the Olozog Hills to Pran.
> >>
> >>The Therani perspective is that this is completely unacceptable. 
> They 
> >>would be willing to cede any claims to Kajir if Sedonia 1) formally
> agrees 
> >>to recognize the Therani government, and 2) agrees to provide help
> in 
> >>fighting the Olozog, but the rest of Tal river basin down to
> Unnirand is 
> >>theirs.
> > 
> > The Sedonian counteroffer is: Give us Kajir, and set the border
> along 
> > the south bank of the Tal to where the river turns northeast
> towards 
> > Wyr, thence in a straight line to the south bank of the Tal halfway
> 
> > between Unnirand and Pran, and we'll formally recognize the
> Therani, and 
> > provide help in suppressing the Olozog.
> 
> For an appropriate response I need to know why you want the south
> bank of 
> the Tal.  It seems to me that the current frontier would be much more
> 
> secure.  It also has a different terrain than neighboring Selaria, so
> 
> making the area profitable would be expensive.

The terrain is not so different as all that, and from the Sedonian
perspective, a river is a more secure border than open plains. It's
easier to control crossing points, for one thing. And the expansionist
party in Sedonian politics is also pushing the matter.
 
> > Any deal which does not include 
> > Sedonian possession of Pran is a deal-breaker.
> 
> Not even one which burns Pran to the ground?  (From what I've seen so
> far 
> the Therani don't like Pran much either.)

Burning's too good for them. Besides, burning the infrastructure is
*such* a waste of materials. Decimation of the ruling class leaves the
buildings standing (mostly), while creating a power vacuum that the
Sedonian bureaucracy gladly fills.

Sedonia wants the leaders and upper-managment of the Taltherani trade
guilds, and particularly the Pran Guildsmen, dead. For one thing, if
you don't break the power of the guilds, Taltheran's ungovernable.
Agrigax managed to supress the guilds for a time, but they bounced back
after he died.

Andrew
 
> Jefferson
> http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html
> 
> 
> 
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