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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Thu

Jul 21
2005

00:02

[Cel] The Greatness of Qaiyore

Andrew Janssen wrote:
> Jason Heaps wrote:
> 
>>The Largest cities on Qaiyore*
>> 
>>1) Mirabalpur
>>2) Cormenaera
>>3) Zelkor
>>4) Anaduan
>>5) Tal
>>6) Thalsedon
>>7) Jall
>>8) Bega
>>9) Damaris
>>10) Fauve Monde
>> 
>>* We don't actually have population for cities so this one is completely up to my impression, and guess from the population chart.
> 
> There's a formula on the Medieval Demographics Made Easy page for 
> figuring the population of a country's largest city: P * M, where P is 
> the square root of the country's population, and M is 2d4+10 (minimum of 
> 12, maximum of 18, average of 15). The second-largest city is 20% to 80% 
> the size of the first city, and the third-largest and subsequent cities 
> are 10% to 40% of the size of preceding cities.

The equation I use, and that's proven historically accurate is:

Sm/Sn = (n/m)^k

Where Sm and Sn are the size of the units ranked n & m and k is a
measure of "concentration."  (The lower the value of k the closer your 
population centers will be in size and thus the less "concentrated" your 
population.)  k in the real world is about 1/2.25 and historically seems to 
vary between 1/3 and 2/3.  I usually just set the value of the largest 
city, and then play with numbers to get smaller cities, but the values for 
the largest cities obtained from the Medieval Demographics page look pretty 
reasonable for Celandra.

For Qaiyore we know that Port Kaeir has a population of 60,000, and it 
looks like Thalsedon and Mirabalpur are larger.  Now, most cities are based 
on trade so the size of major cities is based on the population of their 
trade area, not just their nation.  By excluding Torphan we get a MidSea 
trade population of 51.5 million.  A k value of .86 gives us (not rounding):

155,000 Mirabalpur
  85,398 Thalsedon
  60,257 Port Kaeir
  47,050 Cormenaera

for the four "Great Cities" of the MidSea.  (Historically, I'm sure 
Taltheran and Videss were on this list, while Port Kaeir wasn't and 
Cormenaera may not have been.)  Mirabalpur is the greatest city on the 
MidSea and the only one to maintain a population greater than 100,000. 
That it's 82% larger than the second city of Thalcedon certainly makes the 
perception of "City of a Million" reasonable.

The next step is 38,834, but different circumstances can change the value 
of k, and I'd change it to 2/3 at this point.  That gives us the next six 
cities at:

38,834
34,431
31,101
28,477
26,347
24,577

and a total of 29 cities with populations greater than 12,000.  I don't 
know which cities these are specifically.  My choices for the last 6 of the 
top 10 would be Caladyn, Orasar, Anecir, Puramyr, Fauve Monde, and Tal.

Beyond these top 29 cities the line would flatten out again.  I'd call 
urban areas between 1,000 and 12,000 towns, but wouldn't quibble over other 
names.  Gatherings of less than 1,000 are villages, typical population 
around 400.

-- 
Jefferson
http://www.pioctech.net/~jeff_wilson63/rpg/


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