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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Wed

Aug 3
2005

21:37

[Cel] Where are we in the turn cycle?

Andrew Janssen wrote:

> I woudl go one step further and suggest a rule that the maximum number 
> of fudge points for a single action be 4, with 8 being the total maximum 
> per turn.

Now this I _really_ object to.  It says, "we're stacking the deck to 
support people who know the game better."  If this rule had been in effect 
I would have never joined.

I wouldn't mind doing away with fudge points altogether, but restricting 
_how they're spent_ is cliquish in the extreme.

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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