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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Wed

Aug 3
2005

21:54

[Cel] Where are we in the turn cycle?

Jefferson wrote:
> Andrew Janssen wrote:
> 
> 
>>I woudl go one step further and suggest a rule that the maximum number 
>>of fudge points for a single action be 4, with 8 being the total maximum 
>>per turn.
> 
> 
> Now this I _really_ object to.  It says, "we're stacking the deck to 
> support people who know the game better."  If this rule had been in effect 
> I would have never joined.
> 
> I wouldn't mind doing away with fudge points altogether, but restricting 
> _how they're spent_ is cliquish in the extreme.
> 

I don't understand your objection, Jeff. I had thought that there wasn't 
really much point in spending more than 4 points on an action, but 
perhaps I'm confused about the way fudge points work. (It might be that 
it makes the most sense to spend them in multiples of 4 . . .)

As for the 8 fp/turn limit, I think it's a question of game 
balancing--in fact, the 4 fp/action limit is also a game balance 
question. How easy do we want to make it to achieve successes of Suberb 
(+3), Legendary (+4) or more?

I disagree that limiting fudge point expenditures per turn would favor 
low participation. I certainly wouldn't reduce my contributions, anyway.

My opinion on this might also relate to the way I tend to spend fudge 
points: only one or two per action per turn--although I've spent 8 this 
turn. From what I've seen, you tend store up your fp's, and then spend 
them all at once, but that's just my impression.

Andrew
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