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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Wed

Aug 3
2005

22:37

[Cel] [Rules] Fudge Points

Ok, so I went and looked at the Website, & I think I understand how fps 
work:

1: One die will not be -1
2: One die will be +1
3: One die will be +1, one die will not be -1
4: Two dice will be +1
5: Two dice will be +1, one die will not be -1
6: Three dice will be +1
7: Three dice will be +1, one die will not be -1
8: All four dice will be +1, or +4 (best possible roll)

It also appears from the IH rules page that successes and failures are 
actually figured on a -7 to +7 scale, rather than -4 to +4:

Result Success value           Effects
---------------------------------------------------------------
 > +7   Mythic success          cool...
+6,+5  Extraordinary success   special/permanent effects possible
+4,+3  Superior success        +2 increase possible
+2,+1  Complete success        +1 to one or two determinants
0      Marginal result         none, or balanced modifiers
-1,-2  Complete failure        -1 to one or two determinants
-3,-4  Severe failure          -2 increase possible
-5,-6  Miserable failure       special/permanent effects possible
< -7   Catastrophic failure    cool...

So, Jeff, it looks like you're right about a limit of 4 fps per action 
being too low. It appears that the limit per action should be 8 fps, 
since there's no apparent point in spending more than that anyway. In 
turn, that suggests that a per turn limit of either 8 or 16 would be 
reasonable.

Andrew
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