
Ok, so I went and looked at the Website, & I think I understand how fps work: 1: One die will not be -1 2: One die will be +1 3: One die will be +1, one die will not be -1 4: Two dice will be +1 5: Two dice will be +1, one die will not be -1 6: Three dice will be +1 7: Three dice will be +1, one die will not be -1 8: All four dice will be +1, or +4 (best possible roll) It also appears from the IH rules page that successes and failures are actually figured on a -7 to +7 scale, rather than -4 to +4: Result Success value Effects --------------------------------------------------------------- > +7 Mythic success cool... +6,+5 Extraordinary success special/permanent effects possible +4,+3 Superior success +2 increase possible +2,+1 Complete success +1 to one or two determinants 0 Marginal result none, or balanced modifiers -1,-2 Complete failure -1 to one or two determinants -3,-4 Severe failure -2 increase possible -5,-6 Miserable failure special/permanent effects possible < -7 Catastrophic failure cool... So, Jeff, it looks like you're right about a limit of 4 fps per action being too low. It appears that the limit per action should be 8 fps, since there's no apparent point in spending more than that anyway. In turn, that suggests that a per turn limit of either 8 or 16 would be reasonable. Andrew ---------------------------------------------------------------- To unsubscribe, send mail to celandra-off@phoenyx.net.