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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Wed

Aug 3
2005

22:43



Wikify

[Cel] Fudge Points

After having reviewed the rules--see my other post--I find myself in 
general agreement with you. I still don't see any benefit to spending 
more than 8 fps per action, though.

Andrew

Jefferson wrote:

> Andrew Janssen wrote:
> 
>>Jefferson wrote:
>>
>>>Andrew Janssen wrote:
>>>
>>>
>>>>I would go one step further and suggest a rule that the maximum number 
>>>>of fudge points for a single action be 4, with 8 being the total maximum 
>>>>per turn.
>>>
>>>Now this I _really_ object to.  It says, "we're stacking the deck to 
>>>support people who know the game better."  If this rule had been in effect 
>>>I would have never joined.
>>>
>>>I wouldn't mind doing away with fudge points altogether, but restricting 
>>>_how they're spent_ is cliquish in the extreme.
>>
>>I don't understand your objection, Jeff. I had thought that there wasn't 
>>really much point in spending more than 4 points on an action, but 
>>perhaps I'm confused about the way fudge points work. (It might be that 
>>it makes the most sense to spend them in multiples of 4 . . .)
> 
> 
> 0 fudge points gives a die result of: - 0 +
> 1 fudge point gives a die result of: 0 +
> 2 fudge points gives a die result of: +
> 
> It makes most sense to spend them multiples of 2, and while the average 
> gain for each set of 2 increases up to 8 points the 8 to 10 gain is less 
> than the 6 to 8 gain.
> 
> 
>>As for the 8 fp/turn limit, I think it's a question of game 
>>balancing--in fact, the 4 fp/action limit is also a game balance 
>>question.
> 
> 
> So, what's that question?  I don't see it.
> 
> 
>>How easy do we want to make it to achieve successes of Suberb 
>>(+3), Legendary (+4) or more?
> 
> 
> Those aren't the successes.  From the rules:
> 
>   +7    Mythic success          cool...
> +6,+5  Extraordinary success   special/permanent effects possible
> +4,+3  Superior success        +2 increase possible
> +2,+1  Complete success        +1 to one or two determinants
> 0      Marginal result         none, or balanced modifiers
> 
> So, a quad action (+2), with 8 fudge points (+4) begins with +6 successes 
> at a horrendous cost in resources, and the chance of a +7 or greater is 
> limited (less than 1 in 3 IIRC).
> 
> Are you saying that the possibility of Mythic successes should be removed 
> altogether?  Then why not just change the success table?
> 
> 
>>I disagree that limiting fudge point expenditures per turn would favor 
>>low participation. I certainly wouldn't reduce my contributions, anyway.
> 
> 
> It doesn't favor low participation, it discourages high participation 
> (because people don't get anything from it).  Since I think we want to 
> encourage people who want a high degree of participation to join it doesn't 
> make sense to put anything in the rules that looks like a block to their 
> participation.  That's the first thing an outsider would perceive about 
> this rule, whether it's true or not, particularly since no reasons were 
> given for the restriction.
> 
> 
>>My opinion on this might also relate to the way I tend to spend fudge 
>>points: only one or two per action per turn--although I've spent 8 this 
>>turn. From what I've seen, you tend store up your fp's, and then spend 
>>them all at once, but that's just my impression.
> 
> 
> Yes.  When I spend points I average about 6 an action, and there are two 
> circumstances where I spend them.  If I want the best success possible on 
> an action I spend 8 points.  If I want for action to succeed I spend enough 
> to bring the average successes up to +1.  (I've never spent 10 points, but 
> if faced with Single Epic action I might do so.)
> 
> I don't see why my style of play should be discouraged.
> 

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