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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Wed

Aug 3
2005

23:04

[Cel] Where are we in the turn cycle?

Jason Heaps wrote:

 > I am going to institute the rule that players can only uses 8 fudge
 > points per player per year.

Why? No reason has yet been given for this change. It looks like one of
those rules for no reason which drive people away.

 > I am still thinking about Andrew suggestion. I can see were he is
 > comeing from in regards to not allowing players to always get Superb and
 > Legendary success, but i also can understand about where a player would
 > want to be able to use the fudge points were he wants to.
 >
 > My though about it right now is that players can uses 8 fudge points
 > for internal actions, were as a player can only uses 4 for external,
 > this way a player can't force a legendary success when they are
 > interacting with another country.

What the difference between an internal and an external action?

I can see a rule:

When an action would affect another player's determinants, no more than 4
fudge points may be spent on that action by any player or group of
players without the consent of the affected player.

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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