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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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DouglasSharp
Douglas Sharp

Sat

Aug 6
2005

02:40

[Cel] Actions for Tanimbar in 1457

Action 1:  No contact with Goblins
Due to the upcoming campaign against the Goblins, the government of Tanimbar moves to prevent all contact with the goblins.  King Victor and the First Minister instructs all patrols to stop the goblins from using any resources along their routes and to report any activity by the goblins.  All communities are instructed that any contact with the goblins is to cease and there will be stiff penalties for any who do.  Queen Mother Helga, Queen Katrina, and the Council of Merchants address all those involved in trade, instructing all who have engaged in trade with the Goblins to cease at once and reassures them that having direct access to the resources will by far more profitable than trading with the goblins.
Difficulty: Normal
 
Action 2 (Triple Action): The Offensive begins
Despite setbacks in planning the campaign with Mir and East Torphan, King Victor and his generals set up meetings with Mir and East Torphan to set up to attack this year.  Having moved his armies (leaving enough troops to defend the cities) around Merar and surrounding area, King Victor sets his armies to assault the goblin settlements.  Using the agreed upon strategy with Mir and East Torphan, as well as reports on goblin positions, the armies will move into goblin controlled land and destroy any settlements or armies met.  Sweeping into Central Tanimbar, the armies will push the goblins west, southwest away from the cities and north of the Torphan Empire out of Tanimbar.
Difficulty: Hard



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