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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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JeffersonWilson
Jefferson

Sun

Aug 7
2005

00:48

[Cel] [Rules] Exquaestio Growth

Since I didn't get a reply then, this is mainly a repost from Exquaestio's 
last Festival year.

While Exquaestio has had its ups and down, I have to see that it's not even 
close to reaching the limits of its penetration.

(Expansion:) Exquaestio has a membership of 34 thousand, in, excluding 
Sedonia and Torphan, a population of 18 million. It's greatest penetration 
is in Junder, where membership is Miserable (-4) at 1 in 150. Though still 
poor, missionary work is a priority, and it is nowhere close to reaching 
its limit of potential followers. Competition varies a great deal. They 
have no real competition for those looking for something different, but are 
not really capable of going head to head against the established religions. 
However, they also have good relations with many religions.

(Conversion:) Exquaestio has a number of things going for it. First, 
there's its record of steady growth over the past two decades (1445: +6 
success). It has made some mis-steps in terms of the services it offers 
(1448: -4 to organize independent Junder being the most obvious), but most 
of its accomplishments have been successful (1448: Aid to Cormenaera, 1451: 
Mage Licenses). In some areas it's teachings have generated annoyance in 
the powers that be, but it has yet to go beyond the law in its services. It 
has been particularly successful in doing things to make its magic known 
(1446: Chairs in Exquaestio Magic, 1447: spectacular magical summoning). 
Most recently it's proved its willingness to risk its priests in the 
battles against the Ice Demons and risks the lives of its members for others.

(Suppression:) Exquaestio is formally suppressed only in the religiously 
intolerant minor Free City of Damaris, and the established religions have 
generally been ineffective in working against Exquaestio's spread.

The above comments leave out Sedonia and Torphan. In both cases I feel the 
positive and negative factors of those areas balance out. Their high 
populations (a positive) are balanced by the negatives of an extremely 
different culture (Torphan), or an effective and generally hostile religion 
(Sedonia). Membership in those areas are new and minimal and growth can be 
expected to be limited (in terms of the parent societies) for the current 
phase of growth. In the case of Torphan I also expect to split off a 
"Western Exquaestio Church" once membership in Torphan grows past the 1,000 
mark.

Juuso placed the growth modifier at +2 in 1453.  Considering the above 
factors I feel that is too little, and think a +3 modifier is appropriate 
for 1457.

-- 
Jefferson
http://www.picotech.net/~jeff_wilson63/rpg/Exq_Main.html



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