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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Sun

Aug 7
2005

03:54

[Cel] [Rules] Exquaestio Growth

Jefferson wrote:
> Since I didn't get a reply then, this is mainly a repost from Exquaestio's 
> last Festival year.
> 
> While Exquaestio has had its ups and down, I have to see that it's not even 
> close to reaching the limits of its penetration.
> 



A few comments:

1. I suspect that of the two new religions, Millatism will be more 
appealing to Sedonians than Exquaestio. Sedonians have always been more 
comfortable with mundane methods than magic, although they will use 
magic when magic is more effective than mundane methods.

2. As far as suppression goes . . . publicly, the Sedonian government 
supports the extermination of the Tanimbari goblins. Privately, however, 
  they would prefer that Tanimbar not succeed too quickly--a long 
drawn-out conflict would be ideal from the Sedonian viewpoint, something 
that keeps Tanimbar distracted and inward directed. To that end, they'll 
refrain from suppressing Exquaestio activity in Vizinia, as long as the 
quaestae are discreet about their activities. Indiscretion on the part 
of the quaestae will, of course, end in an appointment with the public 
hangman.

Andrew
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