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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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AndrewJanssen
Andrew Janssen

Fri

Sep 2
2005

15:30



Wikify

[Cel] Sedonian Diplomatic Missions

--- Ibrahim  wrote:

> Andrew Janssen wrote:
> 
> >--- ibrahim  wrote:
> >
> >  
> >
> >>Andrew Janssen wrote:
> >>
> >>    
> >>
> >>>Countries with full embassies:
> >>>------------------------------
> >>>* Mir (Mirabalpur)
> >>>    -Consulate in Talishara
> >>>* Kaeir (Port Kaeir)
> >>>    -Consulates in New Tirmaeir & Saltrim, consular agency in
> >>>      
> >>>
> >>Rimrivertown.
> >>    
> >>
> >>> 
> >>>
> >>>      
> >>>
> >>Ok. I must strongly disagree here at this point.  Up to the present
> 
> >>moment, Kaeirean policy has been to exclude other societies from 
> >>Rimrivertown.  Only Kaeirean ships are allowed to enter
> Rimrivertown.
> >> 
> >>Currently the Panchayyah and Kaeir are negotiating the future of
> the 
> >>Closed Port policy, but as of 1458, there would be no feasible way
> >>for 
> >>Sedonia or any other society to have established a diplomatic
> >>presence 
> >>in Rimrivertown officially.
> >>
> >>The only other current avenue for diplomatic representation in 
> >>Rimrivertown would be through a Sedonia/etc-friendly Kaeirean
> >>merchant 
> >>(or perhaps one in the pay of Sedonia/etc).
> >>
> >>    
> >>
> >
> >If you go back and look at my original post, consular agencies are,
> >indeed, run by local or native merchants who get a stipend from the
> >Sedonian government. I don't see a problem here.
> >
> >Andrew
> >  
> >
> I missed that part - admittedly i was reading during a very stressful
> 
> period (my school has just gone bankrupt!  fortunately I just found a
> 
> new job this evening).

Yikes! I hope everything goes okay with that.
 
> However, given the zealousness with with Kaeirean authorities pursue 
> trade (no less than three separate government agencies are charged
> with 
> protecting Kaeirean trade interests - the Ministry of Commerce, the 
> Colonial Office and the Office of the Inquisitor), any local or
> native 
> merchant in Rimrivertown would have to run a consular agency secretly
> 
> (indeed, Kaeirean merchants caught doing so would be guilty of the 
> deliberately very vague offence of "crimes against the state", and
> tried 
> by the Inquisitor rather than the judiciary).
> 
> So there may be Sedonian agent in Rimrivertown (especially given the 
> Sedonian intelligence network), but the person would be unable to act
> 
> openly, and would be at constant risk of exposure due to great deal
> of 
> importance Kaeir plays to commercial intelligence surrounding
> Rimrivertown.

Well, the Sedonian consular agent in Rimrivertown has one main job. In
the unlikely event that a Sedonian national should find himself jailed
or stranded in Rimrivertown, the agent is supposed to post bail or
arrange for other aid, being reimbursed by the Sedonian government at a
later date. In practice, this almost never happens, for the reasons you
gave.  Occasionally, however, Sedonian merchants (particularly agents
of the Ronir-Varros family) operating in Arysia or Aixelsydan find
themselves forced to make an . . . expeditious departure over the
mountains and wind up stranded in Rimrivertown. The consular agent
helps them get home, at least as far as Port Kaeir, where the embassy
picks them up.

In practice, Sedonia has very little interest (at present) in the
Rimriver trade, and the consular agent has very little to do besides
helping the occasional distressed or marooned traveller get out of
Rimrivertown to a more salubrious clime.

Given the nature of the Rimrivertown consular agent's duties, Sedonian
Intelligence does not run him or her as an intelligence agent.

Andrew

> Ibrahim
> 
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