Here are the results for Mir:
---+++ Action 1: Make them one
*Resolution:* Diff = Hard (-1) + Dice (+++0) + Extras () = +2 Success
*Dice:*
* Stablize city and countryside +
* Goverment stabilizing +
* Wizards Guild/ Sect of Tal +
* Military 0
*Results:*
---+++ Action 2-3: Tanimbar
*Resolution:* Diff = Normal (0) + Dice (0000) + Extras (double: +1) = +1
Success
*Dice:*
* Inspect the Troops 0
* Encourage the Troops 0
* Attacks 0
* Luck 0
*Results:*
---+++ Action 4: The Church of the Creator
*Resolution:* Diff = Normal (0) + Dice (----) + Extras () = -4 Major failure
*Dice:*
* Church annexation -
* Cordinate with the Holy Tower of the South -
* Locals -
* Luck -
*Results:*
Bad news from all around. The locals are not at all intimidated by the
Mirrish display of power and magic, and are clearly of the opinion that
any outsiders are not welcome here. Nothing works out the way as
planned, and the arrogancy of the priests antagonizes the local
authorities and people even further.
juuso
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