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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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EthanBerleman
Ethan Berleman

Mon

Oct 17
2005

04:37

[Cel] Zelkor Turn II 1459

Zelkor Turn Two

Year 1459


Action One

Defense!

Zelkor will spend one action maintaining it's excellent defenses. The
system of communication by using flags that was developed last turn
will be maintained, as will the system of wartime beauracy and
bookkeeping. The only thing to note about this are the following: the
forces will withdraw slightly into an area that is easier to defend, a
system of rations will be developed to deal with dwindling supplies,
and production of goods will slow down to almost a halt with every
citizen being asked (actually forced under Marshall law) to help in
what ways they can (digging ditches to allow sewage to leave the city,
starting relief hospitals etc.) The only difference in troop movements
will be given below.

Difficulty: Easy
Fudge Points: 0

The Defenders of Zelkor:
Professional Force
Force : Superb
Size : Fair

The Legion of the Muster
Provisional Force
Force : Great
Size : Fair


Action Two

Prince Ean Arracht's Ultimatum

As promised in a letter send in Boloth (fall) the prince will unleash
his plan against the cedonese, only it's assuredly not what they
expected...

The prince will NOT ride out to meet the Cedonese as he promised on 11
Sholoth in the spring, but rather will have spent the winter preparing
all ships merchant, military or otherwise to be ready for combat. This
will have been done as discreetly as possible. In the dawn of 10
Sholoth the Zelkori navy will quietly slip to sea, with the intention
of attacking the northern coasts along Vienia and raiding north. This
assault force, while it has a definite mission (see action three) will
also TOTALLY destroy any Cedonese ships they encounter, military or
otherwise. If possible, the force will brutalize any enemies they
encounter on the seas even going so far as to send ships full of
Cedonese corpses crashing into the Vieinian coast as an example to the
Cedonese, or other such hideous acts.

The main Cedonese army outside Zelkor will hopefully be distracted
waiting to see the prince ride out and deliver the justice he promised
(See letter in previous post). The remaining Zelkori army within the
city will be rested and prepare to hold against a Cendonese assault
which is sure to come... (remember all those defensive measures I've
been trying to take Jason!) If you could please roll the determinants
(the sea attack) for this action first, as it effects the next one
directly!

The Mariners League
Professional force of Sailors and Soldiers
Force : Legendary
Size : Fair

Difficulty: Normal / hard
Fudge Points: 0


Action Three & Four

Raiding North!

Aside from attacking any Cedonese ships the fleet will head swiftly
north to the Vieinian port of Vizor. The only unusual thing to note
about the fleet is that it will be carrying some of the Vinzian nobles
in exile, the exiled nobles who have been bothering the prince to go
war with Cedonia will finally get their revenge! (well hopefully...)
The fleet will head north to Vizor taking the city by surprise
(hopefully) and attempt to get the Vieinian sympathizers to revolt! On
the way to Vizor the fleet will raid the coast in attempt to get more
Vinzian sympathizers to revolt as well. The nobles will be
instrumental in acquiring sympthizers using whatever combination of
cunning, charisma, nationalism, or intelligence they have, the Prince
of Zelkor will not be happy to see them if they fail...

If the fleet manages to get into the town, Cedonian officials will be
publicly killed, and Cedonian statues and building razed. Once it is
obvious things are in state of revolt then the fleet will return to
Zelkor with whatever supplies they have raided. The Vinzian nobles
will be left in Vizor with the promise Zelkor's help in the future so
long as they bring an army of revolutionaries to the Cedonian armies
rear!

Please note that I am not actively attacking, trying to destroy, or
otherwise invest a LOT of time in Vizor, I am simply raiding it, if
the raid goes poorly the fleet will leave to do other things, the
prince does not mean for this to be a long or ongoing commitment. It
is mostly a chance to deploy the Vinzian nobles in exile, steal or
loot much needed supplies, and strike fear into the Cedonese.

Wieght: Double
Difficuly:Hard
Fudge points: 1
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