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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Iso88591Qibrahim
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Tue

Oct 18
2005

15:13

[Cel] [World] Military Strength tables

Hmmm..... According to this Kaeir has a Small force (which would match my figure of 4600).  I think there is an inbuilt limitation on a Kaeirean standing force being too large as many able bodied men serve in the merchant marine.
 
The Provisional forces number 30,000 currently.
 
I suspect once the current matters settle down in the northern Midsea, Kaeir will witness a renewed call for the expansion of the land forces, especially as all the land forces are tied down protecting borders or newly acquired territory with the exception of the Tirmaeiri Rangers (northern Tirmaeir between Saltrim and New Tirmaeir lacking a border with a foreign country).
 
The recent use of volunteers from the Guard for a private religious action as the Paladins of the Tower might see the development of a more mundane armed wing of the Millati church (in addition to the sorcerous wing of the church, the Brotherhood of the Night).
 
Having said that, mere size and training do not always determine force and ability to succeed.  I suspect that in the current Zelkori campaign, the Zelkori have an advantage that the Sedonians don't have - desperation.  Even they we're in a pre-nationalist period, popular despair over the loss of imagined (given that Qaiyore is not democratic) freedoms will drive many Zelkori soldiers to fight even more determinedly than Sedonians (who would be driven by love of country and the crown etc as well, but might be slightly less driven as its more of a job).  Perhaps if the Zelkori Prince had assassinated the entire Imperial Family, then the Sedonian Legions would have an equivalent passion.  
 
>From the Kaeirean perspective, the result of the Zelkori War is probably a foregone conclusion, though a very and unnecessarily bloody one paid at a very high price.  Regardless, the Kaeireans are more interested in the resumption of trade in the Zelkori port than who wins.
 
 
Ibrahim

Andrew Janssen  wrote:
I think I'm finally starting to get a grip on the Combat in IH table: 
Military sizes such as Fair, Great, or Small are not absolutes, but are 
measured relative to the Size/Scope of the Society the military force 
belongs to--it's the only way I can get 
http://users.tkk.fi/~vesanto/ihfudge/military.html to make sense.

Size Population Military% Nominal Standing# Provisional#
----- ---------- --------- -------- --------- ------------
Vast >500 mil 0.1% >500'000 >200'000 >2 mil
Huge 500 mil 0.1% 500'000 200'000 2 mil
Great 200 mil 0.1% 200'000 100'000 500'000
Big 20 mil 0.5% 100'000 30'000 200'000
Fair 2 mil 1.5% 30'000 10'000 100'000
Mediocre 200'000 5% 10'000 3'000 30'000
Small 20'000 15% 3'000 1'000 10'000
Very small 2'000 50% 1'000 300 2'000
Tiny 200 100% 200 20 200

A force of size Fair = Nation's population * Military%.

So for the major players:

Country 1458 Pop. Military% Force Size of Fair
----------- --------- --------- ------------------
Kaeir 810,000 5% 40,500
Mir 2,600,000 1.5% 39,000
Rhudyn/Tana* 1,800,000 1.5% 27,000
Sedonia 24,000,000 0.5% 120,000
Tanimbar* 1,800,000 1.5% 27,000
Zelkor 317,000 5% 15,850

I used 1.5% for Rhudyn/Tana and Tanimbar because 1.8 million is closer 
to 2 million than it is to 200,000.

To find other sizes, use this table, where X=Size of Fair:

Nation
Size Step Down Step Up
------ --------- -------
Vast X/2 X*5
Huge X/2 X*5
Great X/2 X*5
Big X/3 X*3
Fair X/3 X*3
Mediocre X/3 X*3
Small X/3 X*3
Very small X/3 X*2
Tiny X/10 Not Possible

So, a new table of relative Military sizes:

Country Small Medio. Fair Big Great
----------- ------ ------ -------- ------- -------
Kaeir 4,500 13,500 40,500 121,500 364,500
Mir 4,300 13,000 39,000 117,000 351,000
Rhudyn/Tana 3,000 9,000 27,000 81,000 243,000
Sedonia 13,300 40,000 120,000 360,000 1,080,000
Tanimbar 3,000 9,000 27,000 81,000 243,000
Zelkor 1,760 5,280 15,850 47,550 142,650

Attempting to raise forces of Big or greater gives a Society a -1 per 
size level per year penalty to its Exploitation determinant.

Andrew

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