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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Iso88591Qibrahim
=?iso-8859-1?q?i?=

Sun

Nov 20
2005

04:58



Wikify

[Cel] Joining the game?

Kalev Tait wrote:

>Wow... that WAS alot.
> But it certainly has scared me off from playing the Commonwealth. Do you
>mind if I submit actions for 1460?
>  
>
Um, thats Jason and Andrew's call really, the GMs.  But it'd probably be 
ok if you submit actions for 1460.

> My only real concern at this point is that I will write something that
>contradicts something writen before. There is so much writen in so many
>different places, that I'm sure to miss something at some point. For
>instance, until I read the piece on the Kelshiri pantheon, I had assumed
>that the Faymiyuniyya was Arlhanist but excepting of Marlupinism for
>political reasons.
>  
>
Well, the two sects aren't at war with each other, and the conflict is 
really between their theologians.  In Kaeir, the city of New Tirmaeir 
has a population equally divided between Marlupinist and Arlhanist but 
this is of no importance.  Perhaps in the future the sects might have 
problems with each other, but not yet.

I think the Faymiyuniyya adopted Marlupinism because the Talis adopted 
Arlhanism, and probably because many other Millati communities (Bel'Adne 
and Kelshir for example) adopted Marlupinism. 

The other thing is, if you don't like something, it would be your 
society, so feel free to change it. 

>But I assume you can correct me when I say something contradictory?
> Lastly, is there anything else I need to read to play the Commonwealth? For
>instance, you mentioned that you wrote a bit about the factions on the
>Commonwealth council, and I would definitely like to read that.
>  
>
Well, I'm not really sure where that is, it was a while ago.  The 
factions though were the Faymuniyya (the clan of the Conveyor and their 
supporters - often called the Royalists by their opponents), the 
Sojourners (the Sojourners being the Jabuari and the exiled Milakanuri 
believers who wanted to the Commonwealth to conquer Jabau and 
Milakanur), the merchant clans (those clans who are the most active in 
trade), the Kelshiri chiefs, and supporters of the Talis.

There are two main issues of contention amongst the factions - the 
campaign by the Faymiyuniyya to have a descendent of the Conveyor 
elected as the next Talis (versus the general consensus of electing the 
most suitable chieftain or elder), and the Sojourner hatred of Milakanur.

Then there would be the Core Army, with its officers, who would have 
some influence.  As a professional army, they would be fairly 
independent of tribal politics.

Other key figures would include the governors of the three majors towns 
- Akbari, Jabali and Kelshirserai, the Keeper of the Holy Tower of 
Akbari, the Keeper of the Tower of Jabali, the Keeper of the Tower of 
Kelshirserai.

Lastly, there would be the small Commonwealth Treasury, responsible for 
both taxation, trade and recordkeeping.

The Brotherhood of the Night would also have lodges in Akbari, Jabali 
and Kelshirserai, and would be the first organised form of magic amongst 
the Shanari since the rise of the Millati religion.  This would provide 
a military/magical resource to the Commonwealth (the Commonwealth and 
the Brotherhood both being Millati).

This one's a bit shorter, lol.

Ibrahim



> -Kalev
>
> On 11/19/05, ibrahim 

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