Mir results:
---+ Actions for Mir
---++ Action submission
Actions 1 & 2: Protectorate of Corryn
The Archmage of Mir asting in his capasity as High Priest over
Mirrish State Church
calls a meeting of Priests sent to the Protectoret. He work on
finding the priest
that need to be replaced. Then he wil send new priest to first and
formost
work with the Tower of South so that they can stand together. They
will also
attend the meeting to help give the nessisary support.
Difficutly: Hard
Weight: Double
FP: Juuso how many do I have? (If I have 2 but them here.)
Actions 3: Tanimbar
Mir will contiune to support the Tanimbar war against the goblins.
After last years attempts to penatrate the Goblin fortifications Mir
is sending one of the dragons to help brake through the golbin
fortifications. The Warlord also using the mages abilties puts them
to uses to gather intelligence about the goblins activities.
Difficutly: Normal
Weight: Single
FP: ?
Actions 4: The long await expedition.
After delaying the southern expedition Mir once again begins to
gather a fleet together with enought supplies to last for two years,
and also the supplies for extreme cold. Having already gathered
information Mir will also put scholars incharge of looking over
the map that had been discovered to see if they can once again to
see if they are able to successful interpet the meanings in the map.
Difficutly: Normal
Weight: Single
FP:?
---++ Action resolution
---+++ Actions 1 & 2: Protectorate of Corryn
*Resolution:* Diff = Hard (-1) + Dice (+-+0) + Extras (double: +1) = +1
Success
*Dice:* fp=2
* Identify problems: +
* New priests: -
* Cooperation: +
* Luck: 0
*Results:* Swift action on the part of the archmage gains favour
from the people. Although it is hard to find properly diplomatic
priests, the personal involvement of the archmage brings results.
---+++ Action 3: Tanimbar
*Resolution:* Diff = Normal (0) + Dice (0+-+) + Extras () = +1 Success
*Dice:*
* Using dragon: 0
* Military action: +
* Reaction internal: -
* Luck: +
*Results:* The dragon is great boost on troop morality, although it
is of less use than thought against the essentially underground
tunnels of the goblins. Still, extra vigilance brings a boon: a secret
way (used to smuggle in supplies) to one of the main strongholds is
discovered, and that stronghold is taken easily after that.
---+++ Action 4: The long await expedition
*Resolution:* Diff = Normal (0) + Dice (+---) + Extras () = -2 Failure
*Dice:*
* Gather supplies: +
* Collect fleet: -
* Interpreting map: -
* Luck: -
*Results:* It is very hard to find captains to brave the icy waters
on the open ocean outside MidSea. The Ka'Shari are known to have
travelled there, but they are gone.
juuso
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