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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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Iso88591Qibrahim
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Sat

Dec 31
2005

09:26

[Cel] kaeir action

hey guys., i won.'t get my turn til monday. Cheers.,
ibrahim
--- bounces@phoenyx.net 
wrote:
> Action 1: Wooden Ships and Iron Men, pt. 2
> Weight: Single
> Description: The Sedonian Navy continues its rapid
expansion program. 
> Recruitment and shipbuilding continue, with the goal
of tripling the 
> Fleet's pre-1458 size by the end of the year. The
greatest concern is 
> finding officers to command the vessels. The Navy
goes headhunting 
> through the Sedonian merchant marine for first and
second mates seeking 
> to command their own ships. The Navy also tries
recruiting potential 
> captains from Kaeir, the Free Cities, Aixelsydan,
and Razania.
> 
> Meanwhile, the ships built last year, which are
conducting training 
> exercises in the Gulf of Gomel, are ordered south to
blockade Zelkor. 
> See Action 3. A few of the senior captains are given
a new invention 
> from Roth Mythysa to test--the spyglass.
> 
> Difficulty: Normal
> Subparts:
>  * Construction of Ships
>  * Recruitment of Sailors
>  * Recruitment of Officers
>  * Training
> 
> Action 2: I Want *YOU* For The Imperial Legions, pt.
2
> Weight: Single
> Description: The Legions also continue their
expansion program, needing 
> just four more legions to reach their goal strength
of twenty legions. 
> The General Staff's assessment is that with Legions
I, IV, and VI 
> through XIV in Zelkor, General Martros has a more
than adequate number 
> of troops at his disposal to bring the war to an
end. Therefore, of the 
> legions remaining to be raised, XVII and XVIII will
be sent to Sedonian 
> Taltheran and Kajir, while XIX and XX will join V
Legion in guarding the 
> western and southwestern borders.
> 
> Difficulty: Normal
> Subparts:
>  * Recruitment & Training
>  * Equipment
>  * Deploying XVII & XVIII to Kajir and Taltheran
>  * Deploying XIX & XX to the western border
> 
> Action 3: The Siege of Zelkor
> Weight: Single
> Description: After taking command at the end of
1460, General Martros 
> begins to move the siege of Zelkor forward. He sets
up a system of 
> rotation: four legions in the siege lines, four
legions in reserve on 
> R&R, and two legions patrolling the Tanimbar border,
with each legion 
> spending two weeks in the trenches, 3 weeks of rest,
2 weeks of border 
> patrol, and 3 more weeks of rest before returning to
the trenches.
> 
> General Martros orders that the heavy siege engines
(onagers and 
> trebuchets) be directed against the walls of Zelkor
to force a breach, 
> while the rest of the Legions in the trenches work
on digging mines 
> under the city walls. A message is sent to the
Zelkori under a truce 
> flag, warning them that if they do not surrender
when the walls are 
> breached, Zelkor will be sacked.
> 
> Finally, the fleet exercising in the Gulf of Gomel
is to sail south and 
> blockade the harbor in support of the Legions.
> 
> Difficulty: Normal (0) to Hard (-1), GM's call.
> Subparts:
>  * Sea Blockade
>  * Breaching the Walls
>  * Persuading the Zelkori to surrender when the
walls breach
>  * The Sack or Occupation of Zelkor (Which one
depends on the result 
> of the prior subpart)
> 
> Any Fudge Points I have left, up to a max of 4, are
to be applied to 
> this action.
> 
> Action 4: The Trans-Casovian Expedition
> Weight: Single
> Description: In the interests of trade and commerce,
the Sedonian 
> government orders a detatchment of surveyors from
Legion V, escorted by 
> one of the Vth's centuries and one of its cavalry
alae, to survey & map 
> a possible route for an Imperial Road from Sedonian
Casovia, across the 
> Casovian mountains, through Trans-Casovia to the
mouth of the Hansar 
> River on the west coast of Qaiyore. The expedition
is also to identify, 
> map, & survey potential locations for fords,
bridges, inns, trading 
> posts, & forts; and gather information about the
tribal societies they 
=== Message Truncated === 


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