Home | Forum | Unread | Sign in | Sign in | Beta? | Wiki
The Phoenyx
your roleplaying community

games > celandra > main

Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
Subscribe | Unread | Recent | Group options | Topic options | Post
DouglasSharp
Douglas Sharp

Fri

Jan 6
2006

16:47



Wikify

[Cel] Sedonia's Navy

I just have one question:  Is the wood you are using fresh or precured?  If you are using freshly cut wood, it would take a year per inch of wood to cured it.  At the rate your building, I don't know if you shipyards would have that much precured wood.  This would be a factor in how many ships you could build.  Doug

Andrew Janssen  wrote: Is this a change to 1460 or 1461?

As far as plausibility, my sources indicated that in our RW history, it 
took 4 to six months to construct ships of the type the Sedonian Navy 
uses. Based on the number of building slips available, most of which 
were concentrated in Thalsedon, Gomel, & Inibar, I figured on 2 to 5 
years, min-max, to triple the pre-war fleet ship count. Frankly, I'd 
assumed that personnel training, not shipbuilding, would be the limiting 
factor.

Vizur's advantage in shipbuilding lay not in the number of yards, but in 
its proximity to raw materials.

And no, I'm not going to change my write-up retroactively. Largely 
because I'd rather spend my time writing new stuff than revisiting old 
stuff. However, see my reasoning below:

The way I saw the battle of Zelkor playing out was that the ships that 
were destroyed were the "heavy" ships, quinquiremes and deceres. Those 
ships had very large crews and were intended as mobile siege artillery 
platforms for bombarding harbors, not fleet battles. Being large, slow, 
and difficult to maneuver, they would have taken the brunt of the 
casualties in a fleet engagement.

Working the math, if all 3 of Sedonia's deceres and all 9 of the 
quinqueremes were lost with all hands, that works out to a loss of 28.5% 
of the ships and 41.7% of the men. More realisticly, say Sedonia lost 14 
ships and 42% to 45% of its men. That would mean Zelkor lost 2 ships 
(based on the 1:7 ratio from the battle result)

Replacing those 14 ships would take on average 5 months (since the 
Sedonian navy isn't replacing deceres with deceres, or quinqueremes with 
quinqueremes, but with triremes), meaning it would take a single slip 
~70 months to build 14 ships.

If we disregard Vizur's six ship building slips, that still leaves 36 
slips in the other ports, each of which can build about 2 ships in a 
year, assuming parts & labor are available. The yards combined could 
replace the 14 lost ships, and still build 58 more.

Anyway, you are quite right about the time factor--given weather and 
training needs, the full blockading squadron wouldn't be fully on 
station until very late spring, early summer at the earliest, more 
likely midsummer although they'd probably have a partial squadron 
observing the port from the beginning of the year.

That's more than enough time for Tanimbar to slip at least one convoy in 
if they can move quickly enough.

Andrew

Jason Heaps wrote:
> Okay.  I have had both Ethan and Doug point this out and question the actualy plossiblitly of Sedonia in a year being able to bring their navy to pre-battle levels, even with a +3 being able to rebuild the lost fleet and and train effective sailors in a year is a stretch of the imagination.
>    
>   I am sorry I should have caught this earlier, but with a stressful decemeber, it is my fault.  Sorry Andrew.
>    
>   Okay the rebuilding the ships actions did come out with a +3 but with a normal difficulty.  Then there is the subpart.
>    
>       + Supply construction materials +
>     + Construct ships 0
>     + Recruit sailors +
>     + Train sailors +
> 
>   The only thing that I would change from Andrew wright up is that the ships are not yet at pre battle levels, unless we are looking at a very small number of ships.  One thing to keep in mind is that the Vizur was raided, and most of the damage would be in the harbor area so ships would be slower in building down there.
>    
>   I would say that while the ships are not at pre battle levels, but the amount of sailors, and training is higher then pre-battle levels.  Unless Juuso disagrees.
>    
>   Also for the sack of clarification, I would imagin that Andrew would agree with this, even with the sedonian fleet leaving at the begining of the year it would take two to three months for the fleet to completly arrive, and for them to install the bloackade.
>    
>   Again sorry Andrew
>    
>   Jason Heaps
> 
>   
> ---------------------------------
>  Yahoo! DSL Something to write home about. Just $16.99/mo. or less----------------------------------------------------------------
> To unsubscribe, send mail to celandra-off@phoenyx.net.
> 

----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.



		
---------------------------------
 Yahoo! DSL Something to write home about. Just $16.99/mo. or less----------------------------------------------------------------
To unsubscribe, send mail to celandra-off@phoenyx.net.

Subject (required)




 
Refresh