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Celandra is a game in which the players take the roles of societies, rather than playing individual characters. The players will invent a society with its culture and heritage, and will guide its development and interaction with the world. Emphasis will be be placed on developing a detailed history of Celandra, along with myths and legends.
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EthanBerleman
Ethan Berleman

Fri

Jan 6
2006

20:32

[Cel] Zelkor turn 1461 FINALLY!

Sorry for the delayed post- but it's FINALLY here! I am at work too so
it might be bit rushed, any indescrepencies and arguements we can have
later- I'm just trying to get the turn out!

Action 1 Flee!

In preperation for evacuating the city one action will be spent boxing
carefully organizing all of the official city documents. Those related
to the bank of Zelkor will take highest precent in being saved. This
job will primarily be filled by scribes, scholars, and literaries, all
other current pursuits being dropped to accomplish this. Also each
family will be promissed a small share of the banks money once the
evactuation has been dealt with. (In essence I want the bank to be
mostly in order wherever I move to).

Actoin 2 Flee! (Some more)

Using the aid from Tannimbar the citizens will proceede to flee the
city in whatever organized fashion they can muster. The bank
documents, supplies, and scholars will accompany the Tannibar fleet
with the civilians and lesser nobles, the king and his son however
have other plans- but the following orders are given to those in the
Tannibar convoy. Head to the Free Cities area where men are still
free, offer them generous gifts (from the bank) for our people's
safety. Tell the king of Belnair that his scholars and artists have
always been warmly welcomed in our city, and his order of poet-knights
"The Order of the Harp" has a reputation that precedes it. We will
offer vast monetary resources to him in order for aid, in his city or
another neighboring city.

Action 3 BURN!

In preparation for  burning the city of Zelkor upon exiting the navy,
the king, the kings son, and a few well trained guards will remain in
the city with just enough boats to flee.They will systmatically
destory brigdes, chip away foundadations, fill houses with burnable
items, and prepare the city for destruction. The King and his son will
work alongside soldiers in this backbreaking work to improve morale.
The moment the Cedoneese enter the city torch will be put to the
buildings and the King and his retuine will flee. Also any buildings,
statues etc that have weak foundations will be toppeled. Essentially,I
want to destory the city, shipyard, and palace as much as possible.
The fleeing will be described in detail in action 4.

Action 4 Ship of Fools!

After destroying as much of Zelkor as possible the King will curse the
Cedoneese and swear that the ghosts of the slaughtered will haunt the
chared ruins until such time as a someone other than a Cedoneese ruler
sits on the throne. He will then turn his attention to the sea. The
last of the Zelkori fleet (maybe three fourths of original strength?)
with the King will attack the Cedoneese ships in the harbour. The will
give no quarter. If they are victorious they will sail North and
attack any more ships coming south, but will not sail North or Vizor,
and will not attack anything on land. If the king has not died by this
point he will sail to Tannibar with the rest of his people and make
plans to move to the Free Cities.

Hope this works!

- Ethan
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